Subversive Takedown (top-down voxel shooter)
Do you plan on making a website or something for this game? Are you planning on making this a big game(like lots of people playing it) or keeping it in a small community like this?
I'd like for it to be big, of course (there's someone working on a site for me at the moment). There's still some way to go before I want to release it "officially", so the thread here is more for beta testing/feedback purposes.
I tried the game, I can play it :D, thanks for making it not laggy for a good netbook ;)
Build 35 is out!
Code: Select all
Get it here!Build 35
* Changed the physics system to use Bullet Physics, should fix problems with
collisions and similar issues
* Rigid body physics! Blocks have proper collision response now
* New logo!
* Master/official server domain changed to mp2.dk
* Added new tools to convert to/from SLAB6 .vox files.
* Local character uses raytracted position to calculate the look angle now
* Some drawing optimizations (uses vertex arrays for particles now)
* Added rotation to the model editor
Couple of screens from the upcoming release:
New main menu
Minimap!
I've also fixed a couple of bugs and added color picking. I still need to add crates, ammo/block limits and box damage before the next release though.
EDIT:
And build 36 is ready!
New main menu
Minimap!
I've also fixed a couple of bugs and added color picking. I still need to add crates, ammo/block limits and box damage before the next release though.
EDIT:
And build 36 is ready!
Code: Select all
Download here as usual.Build 36
* Updated title screen
* Added minimap
* Changed button colors and added rounded rectangles
* Added rubberbanding so when the extrapolation messes up, it doesn't mess
up too badly
* Added tool display
* Added block damage
* Added max block/handgun ammunition
* Added healing for spawnpoints
* Changed crosshair a bit
Wow Mathias... det her spil er godt nok kommet langt siden jeg sidst tjekkede det ud... D:
It's a Christmas miracle!
You should have a prompt to change your name when you first boot up the game.
HoboHob wrote:You should have a prompt to change your name when you first boot up the game.I think a config file is far easier... -.-
It's a Christmas miracle!
VladVP wrote:But I never remember to change my name. And besides, AoS does it too.HoboHob wrote:You should have a prompt to change your name when you first boot up the game.I think a config file is far easier... -.-
ANYWAYS, there is a bug in the map editor. Whenever I try to load a prop the editor crashes.
HoboHob, you need to place the model you're trying to use in the gfx folder. I admit this is pretty stupid, but I still haven't had time to work on the map package system.
I think I'll add a prompt on startup if your name is "Blockhead", should be rather simple to do.
I think I'll add a prompt on startup if your name is "Blockhead", should be rather simple to do.
First glitch ever detected in this game:
1. Build a VERY (and I mean VERY) high tower!
2. Jump down.
3. Fall through the bottom panels of the map!!!
1. Build a VERY (and I mean VERY) high tower!
2. Jump down.
3. Fall through the bottom panels of the map!!!
It's a Christmas miracle!
VladVP wrote:First glitch ever detected in this game:That could easily be fixed, just limit how fast the player can go when falling.
1. Build a VERY (and I mean VERY) high tower!
2. Jump down.
3. Fall through the bottom panels of the map!!!
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