Subversive Takedown (top-down voxel shooter)

Miscellaneous projects by the Build and Shoot community.
190 posts Page 11 of 13 First unread post
Buffet_of_Lies
Mapper
Mapper
Posts: 402
Joined: Tue Nov 20, 2012 11:25 am


Stuart98 wrote:
It's no fun when I'm just playing with myself. :(
Teehee!
matpow2
Scripter
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Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


Someone suggested that we organize weekly Saturday games, which I think is a great idea to periodically test out new features and to gather the players for matches. Even though it's probably a little too late to set anything up for today, I'll make sure to announce something for the upcoming Saturdays in the upcoming week.

I'm a little careful about advertising Subversive Takedown out to the various indie communities just yet, since I want it to be in a presentable state. However, with the latest release, I think we're quite close to this goal, so maybe with one of the next two releases, I will start sending it to Tigsource/Indie Statik/etc.
CaptainDerpster
League Participant
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Posts: 496
Joined: Mon Nov 12, 2012 1:21 pm


matpow2 wrote:
Someone suggested that we organize weekly Saturday games, which I think is a great idea to periodically test out new features and to gather the players for matches. Even though it's probably a little too late to set anything up for today, I'll make sure to announce something for the upcoming Saturdays in the upcoming week.

I'm a little careful about advertising Subversive Takedown out to the various indie communities just yet, since I want it to be in a presentable state. However, with the latest release, I think we're quite close to this goal, so maybe with one of the next two releases, I will start sending it to Tigsource/Indie Statik/etc.
Awesome that would be a big step for Subversive Takedown.
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


maybe have some countdown to a match, so people can tune in / plan ahead a bit?
matpow2
Scripter
Scripter
Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


Yeah learn_more, I'll set up a countdown for the upcoming Saturday.

Also, build 39 has been released!
Code: Select all
Build 39
* Change crate voxel model
* Add commands.py script (currently only has /kill)
* Add command keybindings (period for selfkill only per default)
* Added teamchat
* Added quit dialog
* Add spawn delay between selecting teams
* Fix crash when holding intel on map restart
* Fix intel lost/capture bug
* Fix HUD text wrapping around camera
Linux x86-64 builds are available now (check the site). I'm still working on 32bit builds. 32bit builds are ready.
matpow2
Scripter
Scripter
Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


I think a doublepost is in order.

From this point on, on every Saturday, 17:00 (UTC), there will be an organized Subversive Takedown match on the official server where we play Metal Bridge (CTF), but also Republic of Bataac (Objective). For a countdown to the event, refer to the main site.
Make sure to come and join us! It'll be lots of fun \o/

I'm still working on the new update, which should be ready within a week or so. I've been working on a pickaxe, shoot delay, time extensions, crates that spawn appropriately near players, map rotations, bugfixes, and some other neat stuff.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


Cool!
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


matpow2 wrote:
For a countdown to the event, refer to the main site.
The problem is, the countdown is based on the visitor's local time rather than UTC.
NIASKA
Deuced Up
Posts: 169
Joined: Wed Nov 14, 2012 4:48 am


Do anyone actually play this? Also Im not quite sure how to get it running :/
matpow2
Scripter
Scripter
Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


I've fixed the timer on the website to work regardless of the timezone now.
NIASKA, we do play regularly. You can usually find someone on #st to play with, but otherwise, you should join us on the match on Saturday.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


I'll try and make it, but it's hard to play with lag.
matpow2
Scripter
Scripter
Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


Thanks to everyone who joined! It was really a lot of awesome fun. I received some useful feedback, which I'll try and implement in build 40.
CaptainDerpster
League Participant
League Participant
Posts: 496
Joined: Mon Nov 12, 2012 1:21 pm


was fun, too bad not many players attended.
matpow2
Scripter
Scripter
Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


I may change the time, since it seems like Saturday 17:00 UTC isn't a good time for a lot of people.

In other news, I'm moving the devlog to TIGForums. BnS has worked well so far, but I think the scope of Subversive Takedown goes way beyond AoS players and voxel enthusiasts, so that's why I decided to move.
Stuart98
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 39
Joined: Fri Apr 19, 2013 9:56 pm


Anyone know whatever happened to this?
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