Subversive Takedown (top-down voxel shooter)

Miscellaneous projects by the Build and Shoot community.
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matpow2
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NOTE: I've moved the devlog to TIGForums. I won't be updating this thread from this point on.
Image
Hi! I'm Mathias "mat^2" Kærlev. You may know me as the author of pyspades and as one of the original developers of Ace of Spades.
I'm working on a new top-down voxel shooter called Subversive Takedown. Here's some footage:
Official website: http://mp2.dk/st/
Serverlist: http://mp2.dk/st/servers

Downloads
Download for Windows
Download for Linux i686
Download for Linux x86-64

Screenshots
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Hello!

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Map editor

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Voxel editor

Links
We also have have an IRC channel set up at #st @ QuakeNet. Come and idle if you'd like - I will be posting frequent updates involving the development of the game!

Contribute
ST is developed in my spare time, so if you'd like to help out with its development, feel free to create models or maps and send them to me (either on IRC or mail). I will definitely include anything that's cool! The builtin voxel/map editors are a little rough at the moment, but they should be in a usable state.

Troubleshooting
For the people whose GPU doesn't support the necessary OpenGL extensions, I've compiled Windows binaries for Mesa3D/LLVMpipe, a software rasterizer: http://mp2.dk/llvmpipe.zip

To install, place opengl32.dll in the same folder as Subversive Takedown and proceed with the instructions in README.txt. Performance will be mediocre at best (until I add in VBOs). Hopefully, this will allow some people with poor integrated cards to play.

It won't fix the side-by-side configuration issue which is a totally other thing. Try installing the Visual C++ 2008 SP1 redistributable.
Last edited by matpow2 on Sun Apr 28, 2013 6:07 pm, edited 13 times in total.
MrHaaax
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Damn, that was what he is doing while in the Jagex mess.
But that there is some fine piece of work.
CaptainDerpster
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Joined: Mon Nov 12, 2012 1:21 pm


I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. Green_Happy1
rakiru
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CaptainDerpster wrote:
I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. Green_Happy1
Good for you... Do you have any form on input here, or are you just showing off...?
CaptainDerpster
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Joined: Mon Nov 12, 2012 1:21 pm


rakiru wrote:
CaptainDerpster wrote:
I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. Green_Happy1
Good for you... Do you have any form on input here, or are you just showing off...?
Ok Good for you too, Well I don't wanna be banned here by swearing really offensive comments......So let me say that first of all I'm not showing off ,second is It's true I'm not lying ,third of all It happened last last month and I don't have IRC logs ,and fourth of all Please don't be a douche, So that's all I guess.
Jdrew
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Joined: Tue Oct 30, 2012 10:48 pm


CaptainDerpster wrote:
rakiru wrote:
CaptainDerpster wrote:
I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. Green_Happy1
Good for you... Do you have any form on input here, or are you just showing off...?
Ok Good for you too, Well I don't wanna be banned here by swearing really offensive comments......So let me say that first of all I'm not showing off ,second is It's true I'm not lying ,third of all It happened last last month and I don't have IRC logs ,and fourth of all Please don't be a douche, So that's all I guess.
But isn't replying in a way which has high font size being a douche?
Fluttershy
Build and Shoot's 1st Birthday
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Posts: 165
Joined: Mon Nov 05, 2012 7:00 pm


Hes simply asking for actual input on the game, such as "i played it, it was fun, albeit x y and z". Simply going on a thread and going "yeah I played it" isnt really contributing to the discussion and is well, bragging.

The game honestly looks too slow, but i guess it has to be if its only going to take place on the equivalent of one aos grid.
danhezee
Former Admin / Co-founder
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Joined: Wed Oct 03, 2012 12:09 am


Let's get back to discussing the game instead of discussing the discussion of the game so far.
rakiru
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Joined: Sun Nov 11, 2012 12:26 pm


There's not a lot to discuss until we can actually try the game ourselves. The camera looks a bit jarring, but that's probably just because I'm not controlling it, so don't know when it's going to turn.
CaptainDerpster
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Joined: Mon Nov 12, 2012 1:21 pm


Well i found this sitting in my downloads folder http://mp2.dk/subversive/dist.zip but I'm not bragging, I don't know if it still works but I don't know.
HoboHob
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Joined: Mon Nov 05, 2012 5:02 pm


rakiru wrote:
CaptainDerpster wrote:
I tried it when it was still in working stage mat^2 introduced it in the AoS Channel about November or December last year. Green_Happy1
Good for you... Do you have any form on input here, or are you just showing off...?
This comment...

Sorry for going off topic, but it made me mad.
CraftDinur
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Joined: Thu Nov 08, 2012 8:20 pm


So is mat still working on this or will it forever remain in this sort of Alpha state?
matpow2
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Posts: 45
Joined: Mon Feb 04, 2013 6:40 am


Ah, hey, I didn't realize you were talking about it here.

Subversive Takedown is really just a freeware project of mine where I try and mix some of my favorite game genres. It's mostly influenced by SND Online (you probably don't remember it, it's an obscure game by now), Voxatron/Ace of Spades and Wolfensten: Enemy Territory.

In any case, here's a newer video (still not up to date):
Also, a pre pre pre alpha can be found here: http://mp2.dk/subversive/release22.zip

If you want to contribute with models or whatever, there's an inbuilt editor that you can have fun with.
10se1ucgo
3 Years of Ace of Spades
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Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


matpow2 wrote:
Ah, hey, I didn't realize you were talking about it here.

Subversive Takedown is really just a freeware project of mine where I try and mix some of my favorite game genres. It's mostly influenced by SND Online (you probably don't remember it, it's an obscure game by now), Voxatron/Ace of Spades and Wolfensten: Enemy Territory.

In any case, here's a newer video (still not up to date):
Also, a pre pre pre alpha can be found here: http://mp2.dk/subversive/release22.zip

If you want to contribute with models or whatever, there's an inbuilt editor that you can have fun with.
Here's some models I made :D
Image
Image
Moghard
Deuced Up
Posts: 51
Joined: Sun Dec 09, 2012 1:15 pm


Heh, the thing you uploaded doesn't work.
It says my graphics card does not support all openGL functions or things like that.
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