longbyte1 wrote:People liked AoS because it boiled the ideas of voxel FPS down to the core: buld then snip.@Basic gameplay: You have a point, indeed. However, there's already a very simple voxel FPS, and it's dying atm. Moreover, I tried to imply that the changes should be very small, exactly for the purpose of strategic creativity. I could say that "back to the roots" is the opposite of getting out of this overpopulated niche, but then there's no game that resembles the old AoS version, so no idea.
Themes in some shooters (like WW2 or WW3) can often obstruct gameplay, to the point that players can't be creative with the game because all of the game's content pertains to that specific style. (TF2 actually tries to get around this despite its '60s style.)
How AoS was "marketed" was pretty simple: here's the download, here's the server list, now go play. The trailer's just gameplay, what'd you expect.
How AoS+ was marketed, though, was more of meta-creativity: the game explicitly instructed you to "be creative." For some reason this idea of telling people to be creative seems to be an increasingly popular marketing scheme. And many people just don't like being told to do things.
So if you want to compete, it's because you can bring the voxel genre all the way down, back to the fundamentals.
And if you can manage to do that plz add buttons and elevators ok thanks
@Themes: The best thing is just to leave it to the servers, just like the game modes and maps.
@Marketing: I can't say how negative being told to do what you want is, I'm not a psychology expert. Though what I can say is that AoS 1.0 wants you to be creative when there's not much to be creative about lol. It's like AoS 0.75 zombies: if the enemy can fly anywhere or nuke your whole castle, there's no point in building anything. Yeah, that again concerns your argument of game simplicity.
@bloodfox: No, the voxel + fps combination is a beautiful thing I wouldn't want to discard. And about the CoD part: One can just open a server with CoD theme (it's obvious that an AoS successor just HAS to add custom models on servers, at least) and then do the gameplay video on that. That wouldn't even be fraud, since there actually would be such a server in that case :P