VoxelWar
VoxelWar consists of a client and a modification for PySnip. It plays differently than openspades. For example, the scoping system is a bit different: it's harder to aim, so it's more difficult to hit somebody at fog range or to headshot someone. This results in less headshot spam, which makes the game much more fun. For graphics I use an improved version of Voxlap, whose main advantage is that it runs pretty smooth.
Biggest changes:
-Fully different weapon behaviour and balanced weapons
-Smooth gun models, as you see in the screenshot above
-Voxlap tilting also known as "Drunken camera", and different scoping
-A maximum of 64 players (can be increased later)
-Mortars
-Binoculars for mortars
-Stationary HMGs
-Airstrikes aren't improvised grenades dropping from the sky anymore. Now there are actual bombers dropping bombs.
Smaller changes:
-Endless
I've done the testing and shit, the only thing left for you is to download it, get on the server, play and have fun!
So what are you waiting for?
[Intel]
Current status:
shaz's server: ONLINE
Most recent VoxelWar version is 0.0.5
Most recent changes: Menus, small improvements to the game
How to play: Unpack the .zip file, open "START_VOXELWAR.exe", click on start, press p and 1 or 2 at the same time and you're ready to play (read the instructions for more information).
If you want to link to a VXW page to advertise it, please link to http://supercoolnerds.com/vxw/ instead of this thread. It looks better, is more suitable as an overview and doesn't have any replies/discussions following it.
Official VXW IRC channel: Obviously #VXW
Official VoxelWar forums
Some VXW videos made by Frocs:
https://www.youtube.com/playlist?list=P ... WeVRjMiA3p
Maps are classicgen by Tom Dobrowolski and Aquila+Arab by Dany0