VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
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bloodfox
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Hm... That would be quite interesting to have png sights.
Mr.Torch
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I just prefer .png sights, because it lets me make a 1 pixel dot sight.
shaz


Progress is coming along very nicely, good job. Also I've added rainbowforest.vxl to the server.
bloodfox
Post Demon
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Hi, there is an issue with VXW, when I click run server .bat, it gives me couldn't load kv6 player dead model. And then, once I fix it, it says I can't connect.
Oppy
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.
Last edited by Oppy on Mon Nov 09, 2015 4:19 am, edited 1 time in total.
bloodfox
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That isn't what I remembered. When I ran VXW, client and run server bat, it says I can't connect
MrHaaax
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Nice!
Also, I meant how the pivots are positioned in VxW; identical to 0.75/76 or different?
_Frocs_
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Joined: Fri Nov 01, 2013 1:03 pm


LeCom wrote:
I suggest you put them all into one directory/group/whatever and have just one single link to all VXW videos.
I've put them all in one playlist, people should just check it then.
https://www.youtube.com/playlist?list=P ... WeVRjMiA3p

---

The kv6 scopes actually would seem better if(idk if that would work well) they were drawn like this(in the bottom of the screen):
Spoiler:
Image
What I mean is.. that it would be more convenient for the player. And then maybe decrease the tilting a little bit when scoping.
LeCom


@Mr.Torch: I know, I planned to make VXW additionally render a HD weapon scope, but haven't started such a thing yet.

@bloodfox: There's no reason why it shouldn't be able to connect anymore when using a proper model. I tested it out and it worked with a valid model.

@MrHaaax: IIRC they are positioned identically, or at least similarly. VXW makes players hold tools and guns at their pivot points if it's what you meant/asked.

@Frocs: Did you mean something like this:
GunScope.png
GunScope.png (64.69 KiB) Viewed 4228 times
;)
Will come in the next version (along with additional scope KV6 I think)
Warp
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I would like an RPG. Before I get yelled at, I mean and anti-Armour/anti-fortification, nothing like the ones in 1.0

You would be able to carry 1-2, like Insurgency. (FYI, in WW2 there were RPG's like the PIAT and Panzerfaust), and no other explosives like grenades. I think that they should do between 1.4-1.7x the damage of a grenade, with a quite a lot longer range than a grenade. It should be used to destroy Pillboxes etc, and to take out the HMG enplacements.

I hope that this means that this wouldn't be OP as long as there is a long load time, so you have to pull it out, slide it in, then fire.
LeCom


Warp wrote:
I would like an RPG. Before I get yelled at, I mean and anti-Armour/anti-fortification, nothing like the ones in 1.0

You would be able to carry 1-2, like Insurgency. (FYI, in WW2 there were RPG's like the PIAT and Panzerfaust), and no other explosives like grenades. I think that they should do between 1.4-1.7x the damage of a grenade, with a quite a lot longer range than a grenade. It should be used to destroy Pillboxes etc, and to take out the HMG enplacements.

I hope that this means that this wouldn't be OP as long as there is a long load time, so you have to pull it out, slide it in, then fire.
Heh, the classic RPG suggestion. Well, the anti-fortification part is fulfilled by sapper squads (maybe explosives later), and we don't have armoured vehicles yet, so it would be pretty pointless right now.
Last edited by LeCom on Sun Oct 05, 2014 9:19 am, edited 1 time in total.
Zekamalikyd
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waitwaitwaitwait


YET?!!??!?!?!!??!?!
LeCom


Zekamalikyd wrote:
waitwaitwaitwait


YET?!!??!?!?!!??!?!
Idk, JohnRambozo suggested airstrikes with real planes, which seems possible to implement, but I think HD planes would reduce framerate by 1/2
Warp
Green Master Race
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Posts: 704
Joined: Mon May 19, 2014 4:07 pm


LeCom wrote:
Warp wrote:
I would like an RPG. Before I get yelled at, I mean and anti-Armour/anti-fortification, nothing like the ones in 1.0

You would be able to carry 1-2, like Insurgency. (FYI, in WW2 there were RPG's like the PIAT and Panzerfaust), and no other explosives like grenades. I think that they should do between 1.4-1.7x the damage of a grenade, with a quite a lot longer range than a grenade. It should be used to destroy Pillboxes etc, and to take out the HMG enplacements.

I hope that this means that this wouldn't be OP as long as there is a long load time, so you have to pull it out, slide it in, then fire.
Heh, the classic RPG suggestion. Well, the anti-fortification part is fulfilled by sapper squads (maybe explosives later), and we don't have armoured vehicles yet, so it would be pretty pointless right now.
Sapper squads? Sounds interesting. Say more...
_Frocs_
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Do we need HD things for the game?
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