SLAB6: The ABSOLUTE Guide to Modding![WIP AGAIN]

Instructions for using and creating mods.
28 posts Page 2 of 2

Do you find this guide helpful?

79%
Very helpful! Thanks!
31
3%
Not so helpful, but alright.
1
5%
Nah, I knew everything written here.
2
3%
Doesn't help me much.
1
10%
Doesn't help me anything! -999 points of professionalism!
4

Total votes: 39

Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Shading can be toggled on/off by hovering over view and clicking one of the options
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


EddieMann wrote:
I tried making my first weapon, but it sucks incredibly. For 1 issue, I can't get the color of the fuel tank (yes, i'm making a flamethrower) to stay the same. I'm trying to make it construction orange, but it keeps switching to maroon. In comparison, everyone else is making masterpieces, and everything I make in Slab6 turns out to be shit.
Different shading modes may turn a color into something different. Try flip a few switches.
1Shot1Kill
Modder
Modder
Posts: 1708
Joined: Sun Mar 02, 2014 5:53 pm


EddieMann wrote:
I tried making my first weapon, but it sucks incredibly. For 1 issue, I can't get the color of the fuel tank (yes, i'm making a flamethrower) to stay the same. I'm trying to make it construction orange, but it keeps switching to maroon. In comparison, everyone else is making masterpieces, and everything I make in Slab6 turns out to be shit.
On the keypad, 7 and 4 increase and decrease the level of the red colour in your colour, 5 and 2 do the same for blue, 6 and 3 do the same for green.
EddieMann
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 508
Joined: Thu Feb 20, 2014 12:17 am


Thanks. (Even though the final product is still going to be ugly)
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


(16-7-2014)
Added Edge Glow script link.
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


(26-7-2014)
Complete overhaul of the guide, made it a bit more.. useful. All instructions should be clearer now.
Changes:
-Added slab6 controls, complete. Right from the slab6.txt.
-Overhaul of GIMP's sight making guide.
-General adjustments.
EddieMann
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 508
Joined: Thu Feb 20, 2014 12:17 am


how do I hide the X/Y coords while editing a kv6 file?
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


You can't, unless you also want to hide the color-board thing. Hit Enter.
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


22-8-2014:
Added notes at the end of the guide for everything else other than weapons.
ArtistDavid
Deuce
Posts: 8
Joined: Wed Dec 25, 2013 9:42 pm


How do you change the color of the background to green for like a greenscreen when you have a gray gun?

Please halp my newbie self signed, Artistnoob Blue_Crying2
1Shot1Kill
Modder
Modder
Posts: 1708
Joined: Sun Mar 02, 2014 5:53 pm


ArtistDavid wrote:
How do you change the color of the background to green for like a greenscreen when you have a gray gun?

Please halp my newbie self signed, Artistnoob Blue_Crying2
Hover your mouse cursor over the colour you want on the colour palette on the bottom-right, and press the "B" key on your keyboard.
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


1Shot1Kill wrote:
ArtistDavid wrote:
How do you change the color of the background to green for like a greenscreen when you have a gray gun?

Please halp my newbie self signed, Artistnoob Blue_Crying2
Hover your mouse cursor over the colour you want on the colour palette on the bottom-right, and press the "B" key on your keyboard.
I'm very certain that this has been addressed in the guide.
Icarus North
Green Master Race
Green Master Race
Posts: 578
Joined: Sat Aug 30, 2014 11:16 pm


MrHaaax wrote:
(But there is a commercial voxel editor that supports kv6, called Qubicle Constructor, it's pretty awesome though, check it out!)
This is a necro but if you're gonna link can you check them every time you log in

http://www.minddesk.com/index.html

Qubicle 2.0 is out and it uses a diff site.
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