- Proper balcony around stairs
- stairs can be on external walls
- better maze layout, less turns and hopfully more corridors
- fixed windows, more of them
- room can go up to the roof
GFM Labyrinth Tower 24/7
-
GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Reminds me of something asiekierka did some time between 0.54 and 0.60 inclusive. Either he or I wrote a map gen in C (I think it was him), and then he ported it to Java for use in his own game.
It was very playable. Simple, but playable.
It was very playable. Simple, but playable.
- fixed empty floor -1 with some seeds
- /floor command now has an alias: /f
- intel holder get killed after 3 minutes
- spawn-killing now happens anywhere instead of on entrance rooms, you can spawn anywhere in the tower
- Fixed player spawn (would sometimes spawn in a wall)
- More accurate grenade teleport (would rarely work on roof)
- Players never spawn on the roof anymore
- Abnormal dead-ends in level -1 and level 0 should be pruned now
-
learn_more
Coder
- Posts: 891
- Joined: Sun Mar 24, 2013 9:59 pm
what about stairs between levels on the outside of the building, that are 1 or 2 blocks wide (and only connected at the beginning and end of the stairs to the labyrinth), with a certain percent chance that they will fall off (and also, leaving the player pretty exposed)
Who is online
Users browsing this forum: No registered users and 25 guests