Aloha Counterstrike arena needs more maps!
Hello there. CS Arena needs more maps, and unfortunately, SIMOX is gone, and Danke is too busy. I would request that anyone who cares would make a CS map. We would very much appreciate it. In particular, maybe de_aztec, de_nuke, or de_inferno.
Why don't you go make one?
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1Shot1Kill
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Nikhao has a de_nuke map in progress. As for the other maps, you will have to make them yourself.
insert witty quote here like the cool kids do
Er... Did I not see the title of this section? I could've sworn it was labeled as 'Requests'.
I am requesting this, you guys, because I cannot make a map from scratch. I do have two maps, but they were both built on pre-existing maps.
I am requesting this, you guys, because I cannot make a map from scratch. I do have two maps, but they were both built on pre-existing maps.
No it doesn't. Worst thing is if it turned out like top 10 or arena all maps, where the maps are so small, I could throw a grenade from one side to the other.
Its called CS because the maps are from the game counterstrike, it would make no sense to add in random ones.
Its called CS because the maps are from the game counterstrike, it would make no sense to add in random ones.
Roulette wrote:No it doesn't. Worst thing is if it turned out like top 10 or arena all maps, where the maps are so small, I could throw a grenade from one side to the other.Can you read the first post before commenting?
Its called CS because the maps are from the game counterstrike, it would make no sense to add in random ones.
Jdrew wrote:Shit, I missed that. If they are from counter strike then by all means go ahead. Not too familiar with the names myself.Roulette wrote:No it doesn't. Worst thing is if it turned out like top 10 or arena all maps, where the maps are so small, I could throw a grenade from one side to the other.Can you read the first post before commenting?
Its called CS because the maps are from the game counterstrike, it would make no sense to add in random ones.
some of these could be converted into playable aos maps with only little editing I suppose http://tf3dm.com/search/?q=cs&format=Al ... rch=Search
I didn't manage to be able to export the textures in blender with the 3ds file last time I tried. Maybe someone using 3ds max or maya would be able to do that?
Of course you could also take the blank model and texture it yourself in slab6. Unfortunately this would take a lot of time, so I'm not sure if there's anyone willing to take your request...
I didn't manage to be able to export the textures in blender with the 3ds file last time I tried. Maybe someone using 3ds max or maya would be able to do that?
Of course you could also take the blank model and texture it yourself in slab6. Unfortunately this would take a lot of time, so I'm not sure if there's anyone willing to take your request...
I downloaded the india model from the link lost-motel posted, colored it in qubicle, and pasted it into voxed. Whole process was done under 10 minutes. Now you have to go and set up the gates for arena.
Attachments
amp_india.vxl
(2.11 MiB) Downloaded 309 times
(2.11 MiB) Downloaded 309 times
I don't suppose you could do that for the maps I said in the OP? Aloha in its entirety would very much appreciate it.
got bored so I tried it out:
cs_assault:
cs_militia:
They need checking to make sure everything is playable, but they should be done as far as glitch-proofing and error fixing.
I dunno how well they will work on the server though, campers could drag these out even longer than italy or office.
I also tried de_aztec, but it came out missing a lot of objects, so that one might take longer.
cs_assault:
cs_militia:
They need checking to make sure everything is playable, but they should be done as far as glitch-proofing and error fixing.
I dunno how well they will work on the server though, campers could drag these out even longer than italy or office.
I also tried de_aztec, but it came out missing a lot of objects, so that one might take longer.
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1Shot1Kill
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Danke wrote:got bored so I tried it out:I like all the different shades of blocks you put in the cs_assault map
cs_assault:
cs_militia:
They need checking to make sure everything is playable, but they should be done as far as glitch-proofing and error fixing.
I dunno how well they will work on the server though, campers could drag these out even longer than italy or office.
I also tried de_aztec, but it came out missing a lot of objects, so that one might take longer.
insert witty quote here like the cool kids do
Heh, thanks Danke. You are wunderbar. But, is there anyone other than Danke who would care enough to contribute?
1Shot1Kill wrote:I like all the different shades of blocks you put in the cs_assault mapThey are actually converted from the real counterstrike map. I 'homogenized' the textures on militia as it came out much too noisy.
Converting is problematic, and the textures aren't mapped correctly, so for militia and italy I reduced the textures to a single color.
So Danke, will those two be added to CS maps?
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