3D Logo
Took me an hour and a half to make. I made it a mesh (manually) in Blender first and added colors and textures. Sorry, the textures for the "SPADES" weren't working right, so I just left it an accurate green. It's nothing different from the original AoS logo, but it's a start.
Now on to making soldiers!
Last edited by longbyte1 on Thu Jul 31, 2014 3:55 am, edited 2 times in total.
good job
Bump. I'd like to see if anyone's interested in me picking this back up.
longbyte1 wrote:Bump. I'd like to see if anyone's interested in me picking this back up.Sure, go ahead.
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1Shot1Kill
Modder
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Nice, just add outlines or shadows and it would be perfect.
insert witty quote here like the cool kids do
Okay, here's my (almost) final version:
There may be some final touches needed, but since the meshes are a mess, I'll refrain from touching them.
If there is nothing to add, then I'll consider it production-ready.
There may be some final touches needed, but since the meshes are a mess, I'll refrain from touching them.
If there is nothing to add, then I'll consider it production-ready.
nice
Your (almost) final version looks great. Good job.
scrawl wrote:Your (almost) final version looks great. Good job.Thanks. Now the community can have the AoS logo at a resolution higher than 800x600!
(Although it's going to take some convincing for people to actually start using this "new" logo.)
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Spidercooce
Deuced Up - Posts: 591
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longbyte1 wrote:you killed my thread againIt's only been a few days
These look beautiful, can't wait to see the finished product and use it :)
Spidercooce wrote:Sorry to disappoint, but, ehm, well, that is the finished product, if you have nothing to suggest.longbyte1 wrote:you killed my thread againIt's only been a few days
These look beautiful, can't wait to see the finished product and use it :)
'Twas just a small project to replicate the original logo, but at a ridiculously high resolution. Finish what you've started, right?
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