It's really important that as many people as possible vote, since I need to figure out some things to do with terrain meshes.
Hello, my name is UNITiS. And I'm a game developer.
At the moment I'm working on a game inspired by Ace of spades 0.75 which will include destructible voxel terrain and other general shooter mechanics.
The vision:At the moment I'm working on a game inspired by Ace of spades 0.75 which will include destructible voxel terrain and other general shooter mechanics.
A relatively slow paced Sci-fi FPS with character, weapon and equipment customization. Slight limited mod support is planned, which will allow players to create custom weapon and character models as well as custom block textures and maybe a couple extra things but we'll have to see. A built in map editor, to allow for easy map editing. Wide range of options for the server owners.
Maybe a commander mode, where one of the players sees the battlefield from a strategy game kind of view. Where the commander can give others orders and do some exclusive stuff to help his team.
Currently I'm working on the terrain and later I will start working on the actual game mechanics. And I have yet to decide on the actual style of the game, one side of me wants to make a WW2-ish shooter like what AoS wanted to be initially however the other side of me wants to make a Sci-fi shooter. I'm more likely to go with the latter, as honestly I think we have more than enough AoS clones as of now, like Project Iceball (developer of which has a really weird attitude towards newbies) and the rest of the games in the Noteworthy picks.
Currently working on: Terrain. (Working on shifting chunks seamlessly)
Progress: 81%
[/color][/b]Progress: 81%
To do list:
* Finish of the terrain. 81%
* Networking, server - client and vice versa interaction. 0%
* Add basic shooter controls for the early demo. 0%
* Add the mechanics from 0.75, so people can actually play. 0%
* Networking, server - client and vice versa interaction. 0%
* Add basic shooter controls for the early demo. 0%
* Add the mechanics from 0.75, so people can actually play. 0%
Screenies:
I rendered a single chunk with random blocks destroyed. No UVs yet, so the map is going to be completely texture-less for now.
A wireframe view, in case someone's interested. The way this is done, is that each chunk is a solid mesh where all the cubes are added together to save draw calls. Basically if every cube was rendered individually your graphics card couldn't cope with the immense number of draw calls probably causing it to run out of memory and processing power to render the world.
Later I will post an image of a large map.
I rendered a single chunk with random blocks destroyed. No UVs yet, so the map is going to be completely texture-less for now.
A wireframe view, in case someone's interested. The way this is done, is that each chunk is a solid mesh where all the cubes are added together to save draw calls. Basically if every cube was rendered individually your graphics card couldn't cope with the immense number of draw calls probably causing it to run out of memory and processing power to render the world.
Later I will post an image of a large map.
Downloads:
I will post the downloads to the initial demo, both the client and the server as soon as I have them basically done so people can try the game out.This demo won't receive any updates unless someone will find a huge bug or something and I will proceed to work on the actual mechanics I want to include later. I also won't be interested in any bugs unless they're to do with terrain and/or networking. Any weapon or mechanic bugs won't interest me unless they're game breaking.
I will post the downloads to the initial demo, both the client and the server as soon as I have them basically done so people can try the game out.This demo won't receive any updates unless someone will find a huge bug or something and I will proceed to work on the actual mechanics I want to include later. I also won't be interested in any bugs unless they're to do with terrain and/or networking. Any weapon or mechanic bugs won't interest me unless they're game breaking.