The "New Ace Of Spades"
Posted: Sun Mar 03, 2013 12:50 pm
Hello guys.
I am game programmer.
Who are going to make new game like ace of spades?
I am going make game like ace of spades 3 years :)
There is the history
In 2009 I have started playing CS2D (www.cs2d.com). I have loved this game for map editing and making. Some time i have started make LUA scripts for this game,and next..I have hated this game :)
I have started learning BLITZ3D, and have started make game like CS2D but 3D. I was very noob then,but I have made something.
After It i have learned BlitzMax and have made 2 games. Next I have learned C++ and using DGLE2 have made 1 and olmost have made 1 physics game.
After It i have hated DGLE2 :) and have started make my own 3D Engine for C++
now i have made it 60% I Think,60% that need for so easy game like Ace of spades:I do not need laggy shadows,difficult graphics and shaders,but i am going add OpenGL shaders and I am going make My engine crossplatform.
Now I am working to attempt to university,really good university,so I am very busy yet.
Here is what I have made in my Engine,note that Ace Of Spades or Minecraft needs special edition of 3D game engine(for cubes or voxels)
Core 80%
3D 40%(without shaders 70%)
2D i have not yet,but of course 2D is large easier then 3D so It is really funny and fast to make.
Sound(70%)-i need add ogg loading,wav yet (
Net(20%)-I have learned winsock(linux sockets are similar to windows sockets ),so I need just make interface.
Also Engine Have/Will have:
Special format of models,loading png,jpg,bmp,ogg,wav.
Also Engine Have script language like squirrel(!) ( squirrel-lang.org )
----About Game----
Game will be modable with squirrel scripts,you can make your own weapons,teams,change gameplay,buildings,maybe bots,etc
Game will have cubes like in AOS:60cm size,but will have materials:stone,wood,etc and will have own different healths or will be unbreak able. Also i want add protection for griefers (just do not break 3 blocks of your teammate for each health).
some blocks may be buildings.
Map will be packed in file as columns (1*1*256 blocks,with compression):
100blocks of stone,12 of dirt,45 blocks of air,23 blocks of stone etc. But I am thinking how to make fast voxel map,bit i think it will be like column stacks.
Buildings:turrets,spawners, teleports,guns etc
-----
I think you will like it. Add your ideas here.
I am game programmer.
Who are going to make new game like ace of spades?
I am going make game like ace of spades 3 years :)
There is the history
In 2009 I have started playing CS2D (www.cs2d.com). I have loved this game for map editing and making. Some time i have started make LUA scripts for this game,and next..I have hated this game :)
I have started learning BLITZ3D, and have started make game like CS2D but 3D. I was very noob then,but I have made something.
After It i have learned BlitzMax and have made 2 games. Next I have learned C++ and using DGLE2 have made 1 and olmost have made 1 physics game.
After It i have hated DGLE2 :) and have started make my own 3D Engine for C++
now i have made it 60% I Think,60% that need for so easy game like Ace of spades:I do not need laggy shadows,difficult graphics and shaders,but i am going add OpenGL shaders and I am going make My engine crossplatform.
Now I am working to attempt to university,really good university,so I am very busy yet.
Here is what I have made in my Engine,note that Ace Of Spades or Minecraft needs special edition of 3D game engine(for cubes or voxels)
Core 80%
3D 40%(without shaders 70%)
2D i have not yet,but of course 2D is large easier then 3D so It is really funny and fast to make.
Sound(70%)-i need add ogg loading,wav yet (
Net(20%)-I have learned winsock(linux sockets are similar to windows sockets ),so I need just make interface.
Also Engine Have/Will have:
Special format of models,loading png,jpg,bmp,ogg,wav.
Also Engine Have script language like squirrel(!) ( squirrel-lang.org )
----About Game----
Game will be modable with squirrel scripts,you can make your own weapons,teams,change gameplay,buildings,maybe bots,etc
Game will have cubes like in AOS:60cm size,but will have materials:stone,wood,etc and will have own different healths or will be unbreak able. Also i want add protection for griefers (just do not break 3 blocks of your teammate for each health).
some blocks may be buildings.
Map will be packed in file as columns (1*1*256 blocks,with compression):
100blocks of stone,12 of dirt,45 blocks of air,23 blocks of stone etc. But I am thinking how to make fast voxel map,bit i think it will be like column stacks.
Buildings:turrets,spawners, teleports,guns etc
-----
I think you will like it. Add your ideas here.