Work In Progress: AceOfSpades 0.75 map support:
BlockField
looking nice. I tried it for a couple of minutes but then gave up cause my max framerate was 15fps. Either it's cause of the game or it's cause I have a shitty computer, but then again, shouldn't an FPS like this have low PC requirements?
bloodfox wrote:looking nice. I tried it for a couple of minutes but then gave up cause my max framerate was 15fps. Either it's cause of the game or it's cause I have a shitty computer, but then again, shouldn't an FPS like this have low PC requirements?In current build used not optimized shader and some not optimized things.
In next build there will be settings windows with graphics settings. And more optimizations at all.
RevenantX wrote:Work In Progress: AceOfSpades 0.75 map support:Now you can put Hallway up there, lovely.
Check out the final version of Hallway.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
@RevenantX: just ignore the post above, that map is likely to be very shitty because it is a remake of a very shitty map and maybe even simply a joke.
Your game still doesn't work on Linux ("crashing while executing code from a native library or mono"; the GDB trace doesn't clearly show it but it looks like libmono.so is the culprit). I tried it on Windows and it looks ok for a game in its alpha/beta stadium. It's bloated as heck (1.5 times larger than Dwarf Fortress), but there's probably nothing you can do about it since you decided to use c# and Unity. Well, at least the framerate is fine, and you said you can increase it even further, so it's an acceptable tradeoff.
One thing that disturbs me is how the screen is filled with stuff. Maybe you could add some option for a more compact UI? (note: more compact as in "smaller symbols" and not as in "just omit 90% of everything" like in openspades).
Your game still doesn't work on Linux ("crashing while executing code from a native library or mono"; the GDB trace doesn't clearly show it but it looks like libmono.so is the culprit). I tried it on Windows and it looks ok for a game in its alpha/beta stadium. It's bloated as heck (1.5 times larger than Dwarf Fortress), but there's probably nothing you can do about it since you decided to use c# and Unity. Well, at least the framerate is fine, and you said you can increase it even further, so it's an acceptable tradeoff.
One thing that disturbs me is how the screen is filled with stuff. Maybe you could add some option for a more compact UI? (note: more compact as in "smaller symbols" and not as in "just omit 90% of everything" like in openspades).
LeCom wrote:@RevenantX: just ignore the post above, that map is likely to be very shitty because it is a remake of a very shitty map and maybe even simply a joke.Hallway isn't too bad, otherwise people wouldn't play it.
This just shows how disconnected from the game the forum community is.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
no that's called going mainstream and we know mainstream fucking sucks
Lincent wrote:So you would also say that Justin Bieber is a good musician just because there's a shitton of girls who want to fuck him?LeCom wrote:@RevenantX: just ignore the post above, that map is likely to be very shitty because it is a remake of a very shitty map and maybe even simply a joke.Hallway isn't too bad, otherwise people wouldn't play it.
This just shows how disconnected from the game the forum community is.
PS. actually you should have said that, bloodfox
LeCom wrote:So you would also say that Justin Bieber is a good musician just because there's a shitton of girls who want to fuck him?PS. actually you should have said that, bloodfoxYeah and Voxel War is a good game.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
P.S. you should of said that bloodfox...? wat
Are you making this game just for fun, or because you have a specific audience in mind?
Also, Unity
Also, Unity
longbyte1 wrote:Are you making this game just for fun, or because you have a specific audience in mind?I am making game for fun. And i love Ace Of Spades and want create something similar but with improvements.
Also, Unity
Also Unity good engine in good hands. I have 5 years experience in gamedev and know what i am doing.
RevenantX wrote:Will I be able to have a Hitler skin like Blockstorm?longbyte1 wrote:Are you making this game just for fun, or because you have a specific audience in mind?I am making game for fun. And i love Ace Of Spades and want create something similar but with improvements.
Also, Unity
Also Unity good engine in good hands. I have 5 years experience in gamedev and know what i am doing.
Anyway in the future when you leave tell us why, okay thanks.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
is this still alive or is it a dead project?
cuz i would love to try it tho
cuz i would love to try it tho
Lincent wrote: Will I be able to have a Hitler skin like Blockstorm?Anyway in the future when you leave tell us when, Lincent. Pls n thnk u
Anyway in the future when you leave tell us why, okay thanks.
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