BlockField
Hi all! I am making voxel shooter like Ace Of Spades (classic) with some Battlefield-style features (like sqads).
This is very early alpha version. Many features not exists.
Server supports up to 64 players (maybe more :) i didn't test)
Team
RevenantX(this is me) - All code and shaders
Extruder - Art
ResThoughtless - Art
We are looking for cool UI and/or Weapon designers.
Development started at October 2014
Technologies
Client engine - Unity3d 5
Server - Mono 4 C#
Network Library - LiteNetLib
Json - LiteJSON
GUI - NGUI
Killer features
Good network code (interpolation and other multiplayer things).
Good Anti-Lag network system.
Anti-Speedhack system.
In future
Player sqads (like in battlefield).
Minimap.
Simple player classes (Assault, Medic, Support)
integration of AntiCheat system.
I want test server load. And listen to your feedback about game. Propose new features that you want to see in new versions.
IRC
#blockfield on quakenet
Downloads (Windows x86/x64, Linux x86/x64, Maс x64)
http://blockfield.net/files/
BlockField
So you're using Unity and C# and needed more than a year to get to this point? This makes me doubt the success of the technical part of your project. Moreover, this community is dead and you should post it on reddit or 4chan or something.
Your x86 Linux binary executable is invalid. I don't even really know how you can make it run on Linux if it's using Unity and Unity isn't available on Linux, but it doesn't work anyways, so... k
EDIT: still, good luck.
Your x86 Linux binary executable is invalid. I don't even really know how you can make it run on Linux if it's using Unity and Unity isn't available on Linux, but it doesn't work anyways, so... k
EDIT: still, good luck.
LeCom wrote:So you're using Unity and C# and needed more than a year to get to this point? This makes me doubt the success of the technical part of your project. Moreover, this community is dead and you should post it on reddit or 4chan or something.Unity available for linux.
Your x86 Linux binary executable is invalid. I don't even really know how you can make it run on Linux if it's using Unity and Unity isn't available on Linux, but it doesn't work anyways, so... k
EDIT: still, good luck.
In terminal do: chmod a+x blockfield_002_linux_x86
then run ./blockfield_002_linux_x86 or open from your file browser
> So you're using Unity and C# and needed more than a year to get to this point?
I am doing this game at free time. I don't have many free time :)
RevenantX wrote:Oh I see. Never even thought about this.LeCom wrote:So you're using Unity and C# and needed more than a year to get to this point? This makes me doubt the success of the technical part of your project. Moreover, this community is dead and you should post it on reddit or 4chan or something.Unity available for linux.
Your x86 Linux binary executable is invalid. I don't even really know how you can make it run on Linux if it's using Unity and Unity isn't available on Linux, but it doesn't work anyways, so... k
EDIT: still, good luck.
In terminal do: chmod a+x blockfield_002_linux_x86
then run ./blockfield_002_linux_x86 or open from your file browser
Now it says "There is no data folder"... Even though it finds its path and stuff.
LeCom wrote: Oh I see. Never even thought about this.Do you extracted all files? There must be near executable folder blockfield_002_linux_x64_Data
Now it says "There is no data folder"... Even though it finds its path and stuff.
RevenantX wrote:Nvm I must have fucked up something trying to run the file. Now I downloaded it again; it starts, but after the "Made with Unity | personal edition" fades out and 1-2 seconds pass, the window closes and the console says "Aborted". Another weird thing is that in the "Input" tab of the configuration window, after the normal controls, the option for "cancel" repeats itself several hundred times, so I have a huge list of the same thing, like here:LeCom wrote: Oh I see. Never even thought about this.Do you extracted all files? There must be near executable folder blockfield_002_linux_x64_Data
Now it says "There is no data folder"... Even though it finds its path and stuff.
LeCom wrote:This controls doesn't affect game input. I will remove this window (i think) in next update.RevenantX wrote:Nvm I must have fucked up something trying to run the file. Now I downloaded it again; it starts, but after the "Made with Unity | personal edition" fades out and 1-2 seconds pass, the window closes and the console says "Aborted". Another weird thing is that in the "Input" tab of the configuration window, after the normal controls, the option for "cancel" repeats itself several hundred times, so I have a huge list of the same thing, like here: ...LeCom wrote: Oh I see. Never even thought about this.Do you extracted all files? There must be near executable folder blockfield_002_linux_x64_Data
Now it says "There is no data folder"... Even though it finds its path and stuff.
And about crash. Can you send me log file? Path is ~/.config/unity3d/RevenantX/Cubeguncraft/Player.log
cool game
some small things I think you should change:
-remove crosshair when aimed(and make proper iron sights for the pistol)
-reduce spread on the shotgun a bit
-maybe increase movement speed(if maps are going to be bigger)
keep up the good work
some small things I think you should change:
-remove crosshair when aimed(and make proper iron sights for the pistol)
-reduce spread on the shotgun a bit
-maybe increase movement speed(if maps are going to be bigger)
keep up the good work
Priok wrote:cool gameOk. Thank you. That will be implemented in next build.
some small things I think you should change:
-remove crosshair when aimed(and make proper iron sights for the pistol)
-reduce spread on the shotgun a bit
-maybe increase movement speed(if maps are going to be bigger)
keep up the good work
Oh didn't know about this hidden log file. Basically "blockfield_002_linux_x86_Data/Resources/UnityPlayer.png" is missing. I fixed this myself by inserting a white .png file with that name. But there's a new problem: http://hastebin.com/lasuqerako.txt
(or did I do something wrong replacing the missing file?)
(or did I do something wrong replacing the missing file?)
LeCom wrote:Oh didn't know about this hidden log file. Basically "blockfield_002_linux_x86_Data/Resources/UnityPlayer.png" is missing. I fixed this myself by inserting a white .png file with that name. But there's a new problem: http://hastebin.com/lasuqerako.txtThere is no need for strage file UnityPlayer.png. Its not documented, not used and it works without that file (never heard about this).
(or did I do something wrong replacing the missing file?)
I tested on Manjaro Linux x64 and all works as expected.
I can't reproduce crash. So can you write information about your hardware (gpu model), Linux distro name (and version), video drivers used? And get more complete stacktrace by using
Code: Select all
strace -o ~/game_stack_trace.txt ./blockfield_002_linux_x86
RevenantX wrote:Well, I have no other explanation for your game crashing with ONLY that error message in the log - when I put the .png file there, it crashes too, but the log then shows what I sent you.LeCom wrote:Oh didn't know about this hidden log file. Basically "blockfield_002_linux_x86_Data/Resources/UnityPlayer.png" is missing. I fixed this myself by inserting a white .png file with that name. But there's a new problem: http://hastebin.com/lasuqerako.txtThere is no need for strage file UnityPlayer.png. Its not documented, not used and it works without that file (never heard about this).
(or did I do something wrong replacing the missing file?)
I tested on Manjaro Linux x64 and all works as expected.
I can't reproduce crash. So can you write information about your hardware (gpu model), Linux distro name (and version), video drivers used? And get more complete stacktrace by usingCode: Select allstrace -o ~/game_stack_trace.txt ./blockfield_002_linux_x86
I have Debian Jessie, my GPU is an "Intel Mobile 4 Series Chipset". I'm using standart/default video drivers, video configuration is default as well. OpenGL runs fine. When exactly the same PC had Windows running, Unity definitely worked on it. Complete stacktrace appended as attachment.
Attachments
~stacktr.txt
(4.13 MiB) Downloaded 309 times
(4.13 MiB) Downloaded 309 times
There will be new update soon. Things included:
Increased movement speed.
Bullet tracer movement fixes.
Settings window (sensitivity, sound volume, shaders).
New game mode and new map.
And some minor fixes.
And i hope newer versions of Unity3d (5.3.1) will fix linux crashes.
Increased movement speed.
Bullet tracer movement fixes.
Settings window (sensitivity, sound volume, shaders).
New game mode and new map.
And some minor fixes.
And i hope newer versions of Unity3d (5.3.1) will fix linux crashes.
This looks like a better version of Blockstorm.
Also where is the field; all I see is two forts?
Also where is the field; all I see is two forts?
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
Now creating maps a little difficult. Maybe in next or some future update i will add editor mode.
In new update(that will come soon (2-3 january i hope)) i created new bigger map.
In new update(that will come soon (2-3 january i hope)) i created new bigger map.
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