EldredChandler wrote:That's only really an issue if you plan to have everyone spawn in the same place always.
and that
could be one of the things i end up changing in an effort to reduce the reward for being able to point at heads. as i've said more than once, almost nothing is concrete yet. thank you for the suggestion :)
LeCom wrote:AoS wasn't intended to be a pure FPS. It should actually be a mix of FPS, strategy game and building, all 3 having the same share of the game. Right now, we only have the FPS part, and that's why it's like that. I also think that it's best to not reward any kills at all, it's better to add some OP power to the intel or a huge "reward" for playing the actual game instead of doing shit like randomly killing people :P
in the end, if people want to play tdm instead of ctf there's nothing anybody can do to stop them. i do think though that individual gamemodes should have more support from the client... for example, in a ctf game, show teammates' (for 5v5s or smaller, or squadmates' for larger games) health/location/whether they have the flag or not on the hud. in a tdm game, the same (obviously sans the flag bit), and maybe a bar something like this:
to show how close each team is to reaching the win condition. stuff like that, i think, would help show new players the point of the gamemode that they're playing and how they can help out.
Warp wrote:I have a few suggestions-
I see a lot of things from People here about WW2/WW1 based gameplay, this tends to be fairly slow paced and tactical. While that does suit a certain player base, I would like to add that if you want to draw in new players, you must offer a “modern” feel/game mode/weapon set.
that's a good point and one i've been thinking about quite a bit. i feel like i'm saying "i don't know" a lot... i definitely know the type of game that i want to play, and i also know that it's not going to suit everybody. i
don't know how the game is going to turn out because i'm going to be balancing what i want as a player against what i want as a developer... i'm doing this both for something that i want to be able to have fun playing and because i want to provide it to others (you guys!) as an enjoyable gaming experience.
I like the “rifleblue.kv6 and riflegreen.kv6” idea as that can really add variation, and cater for many players. I wouldn’t call it that though, maybe “riflealpha” and “riflebeta”, so that the teams names aren’t so based around colours.
truth! with the extent of modding possible in this type of game, giving descriptive names to teams doesn't really make sense. team a/b or team 1/2 or something like that would work much better :)
The important thing with any project though, is that you have a core focus. If you try to cater for all/ please everyone, that may not work out as it becomes a situation whereby everyone is a bit unimpressed with the game, not the majority happy with it. If the core focus of the game is WW2, then go for it, but there should be some variation- maybe there should be “Officially” endorsed mods which change everything.
again, truth. i realize that catering to everyone is impossible. at the same time i'm not going to deliberately make this difficult to enjoy.
some form of official modding platform is an idea i'm interested in experimenting with :)
I would like some kind of grenade launcher (We have Panzershreck/PIAT of WW2, RPG2/RPG7, LAW, etc). Also a melee weapon as we have mentioned. I don’t think OpenGL should be a problem personally, but I’m not a game programmer so you can ignore that if you want.
What would be really cool would be ranged artillery. This has been around for 100+ years, and would apply to multiple eras and areas. It would have to be balanced correctly, as not to be OP or annoying.
weapons are a big part of the reason i felt like a new game was the way to go. rest assured that we'll be testing many options extensively for balance... i want all of the weapons to feel satisfying to use without compromising gameplay.
We could emphasise the fact that with a voxel-based map, everything is destructible/buildable. This is one of the reasons that I play AoS, and I would like this to be enhanced- why not have different strengths/shapes/sizes of bricks?
another thing i've thought about, and another thing that will have to be tested ;)
I would like to know what the branding and direction of the game will be, then it will be easier to contribute. :D
this would be a lot easier to talk about on irc (preferred) or skype or something. i have sort of an idea what i want, but i don't know if willy shares all of my opinions at this stage and i can't really put what i want into words ;(
if you have specific questions though i'm more than happy to answer - but that sort of conversation isn't really suited to a forum :b
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