From now until Sunday March 17th Ace of Spades 1.0 is free on Steam.
Just a heads up to anyone thinking about trying it, already did. It sucks, just like everybody says. Boring as heck, the servers are complete crap.
Every server I joined, no matter where in the world I still had incredible lag. I downloaded all 250 MB of this game in 20 minutes, so I don't have a bad internet.
So don't waste the 20 minutes it takes to download this game.
Ace of Spades free weekend
I am downloading it now anyway
I was going to give it another go and try some US East servers, but nope. Won't let me connect.
HoboHob wrote:I was going to give it another go and try some US East servers, but nope. Won't let me connect.I am going to make my review video later and don't feel like telling you everything I found that was bad, yea I had that problem too but I am in the mid west so I found in ok. Its a good game overall and I will continue to play it this weekend but I don't know if I would buy it.
STRIKE081 wrote:I tried it but I'll never buy it. It has no real outstanding gameplay and it's simpily not worth it.If it ever goes 80% off I will buy it, a $2 game is hard to resist. Even if it does suck.
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Sonarpulse
Coder
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Oh, that expains http://aoswiki.rakiru.com/webpages/playercount.html#all . This is just the latest and most desperate of Jagex's every-3-weeks pushes.
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Fleischgeruch
Winter Celebration 2013
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I tried it too. Took me less than 20 minutes to download but the lag on european servers was just oustandingly horrible. Around 300 ms at lowest, going up to 2k and above at tough times.
Gameplay is disgusting, and although there aren't any BRs, polaks, or hackers (not that I've seen any in the 30 minutes of playing it), the players are just generally boring and slightly unintelligent even. It's a horrible game, being developed by a horrible company. Best not to download or play it so as not to raise their statistics.
Gameplay is disgusting, and although there aren't any BRs, polaks, or hackers (not that I've seen any in the 30 minutes of playing it), the players are just generally boring and slightly unintelligent even. It's a horrible game, being developed by a horrible company. Best not to download or play it so as not to raise their statistics.
Supprising. Funny. Intidimating.
Cool pastes | Cool pics
http://i.imgur.com/pg3BqWL.png new bns meme read it
<JoJoe_Stinky> Iam Bi-polar and have a bit of schitsophrinia and agoreaphobia
I couldn't play it for 10 minutes without starting to miss BnS.
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GreaseMonkey
Coder
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Sonarpulse wrote:Oh, that expains http://aoswiki.rakiru.com/webpages/playercount.html#all . This is just the latest and most desperate of Jagex's every-3-weeks pushes.
Code: Select all
It's undeniably their best.<~GreaseMonkey> ,playercount
-DerpyBot- Error: invalid literal for float(): 11,341
Just waiting for f2p weekend to die out, then we can see if people would really want to pay for it.
Went from 14,000 to 900 players in less than a day :P
HoboHob wrote:Went from 14,000 to 900 players in less than a day :PThats called failure
Well it peaked at 3500ish today, which isnt bad. If it can maintain a peak 3000ish everyday for the next month. I would count that as a success. Lets do some investigative journalism.
Payday the hiest and Chivalry medieval combat have had free weekends
Chivalry's playercount a few days before the free weekend through the week after it ended:
http://steamgraph.net/index.php?action= ... 0562400000
You will see a huge spike from the free weekend followed by much higher playercounts after the weekend vs before the weekend started.
Payday's graph for the free weekend of oct 12th 2012:
http://steamgraph.net/index.php?action= ... 6328800000
It starts out with a much lower playercount than that of chivalry followed by a huge spike and high player counts for a few days after weekend ended, and returning to pre-weekend numbers rather quickly. Payday has had more than one free weekend but I couldnt comfirm the dates of the earlier weekend. If you look at is entire playercount history you see it has very steep peaks and valleys much like AoJ.
Below is AoJ steam graph from the monday before the weekend until today
http://steamgraph.net/index.php?action= ... 3582800000
Payday the hiest and Chivalry medieval combat have had free weekends
Chivalry's playercount a few days before the free weekend through the week after it ended:
http://steamgraph.net/index.php?action= ... 0562400000
You will see a huge spike from the free weekend followed by much higher playercounts after the weekend vs before the weekend started.
Payday's graph for the free weekend of oct 12th 2012:
http://steamgraph.net/index.php?action= ... 6328800000
It starts out with a much lower playercount than that of chivalry followed by a huge spike and high player counts for a few days after weekend ended, and returning to pre-weekend numbers rather quickly. Payday has had more than one free weekend but I couldnt comfirm the dates of the earlier weekend. If you look at is entire playercount history you see it has very steep peaks and valleys much like AoJ.
Below is AoJ steam graph from the monday before the weekend until today
http://steamgraph.net/index.php?action= ... 3582800000
Thank you for sharing Dan, I will use that site alot now. Jagex is an open book to me. When they are lowo n players they do one of three things:
- go on sale
-have a free weekend
-DLC/new content
My advice to them would be to add user created content. On the mumble you used to say that AoS is the community's game. It was true but I never thought it did much to help the game besides make it really really great. I think that sense users could create stuff Jagex could have a steady income of content and could then work on fixing bugs and haxs made by someone with an R. With content being made daily players would never run out of stuff to play or make and would thus have a steady player count so when people look at graphs like that they see alot of players and a steady growth which will make them want to buy.
- go on sale
-have a free weekend
-DLC/new content
My advice to them would be to add user created content. On the mumble you used to say that AoS is the community's game. It was true but I never thought it did much to help the game besides make it really really great. I think that sense users could create stuff Jagex could have a steady income of content and could then work on fixing bugs and haxs made by someone with an R. With content being made daily players would never run out of stuff to play or make and would thus have a steady player count so when people look at graphs like that they see alot of players and a steady growth which will make them want to buy.
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Flying Peanut
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