Build and Shoot Launcher (Updated 3/24)

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StackOverflow
Head Admin / Co-founder
Head Admin / Co-founder
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Sonarpulse wrote:
  1. Yay!
  2. EVERYBODY GET ON 76 NOW!
  3. Source for mah linux?
  4. We need to compile tarballs of all past releases. Ah I see you can give it a MSI too.
Currently it is closed source. As for Linux compatibility I can't give any guarantees. There is one P/Invoke if I recall correctly, so that may be a problem. I can try to make it as mono-compliant as possible. Blue_BigSmile
[FF]Rambo wrote:
I bet you already thought of this, but did you ever think about adding the ability to use a mic in-game?
There are plently of third-party applications that allow you to do that, without bloating the protocol. For example, we have a community Mumble (mumble://mumble.buildandshoot.com:64738/?version=1.2.2).
Arszilla wrote:
thanks but how do i get my mods back? i lost them with this damn launcher
The launcher doesn't modify any mods.
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


Nice work stack, but do you think you can give us some download links for older versions in the OP?
ZEB 99
Post Demon
Post Demon
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Joined: Fri Feb 22, 2013 10:03 pm


Y'all need to have a feture where you can setup a server
matthew0901
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StopSignal
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 68
Joined: Sat Dec 22, 2012 7:59 pm


Best idea ever.
StopSignal
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 68
Joined: Sat Dec 22, 2012 7:59 pm


Best idea ever.
RyanK
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Joined: Sat Mar 02, 2013 11:02 pm


Awesome! It works totally Good! But it would be cool to have a built-in server list.Hopefully this will mean way more servers/players on 0.76!
Last edited by RyanK on Sat Mar 23, 2013 1:34 pm, edited 1 time in total.
Arszilla
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Posts: 44
Joined: Mon Mar 18, 2013 4:12 pm


StackOverflow wrote:
Sonarpulse wrote:
  1. Yay!
  2. EVERYBODY GET ON 76 NOW!
  3. Source for mah linux?
  4. We need to compile tarballs of all past releases. Ah I see you can give it a MSI too.
Currently it is closed source. As for Linux compatibility I can't give any guarantees. There is one P/Invoke if I recall correctly, so that may be a problem. I can try to make it as mono-compliant as possible. Blue_BigSmile
[FF]Rambo wrote:
I bet you already thought of this, but did you ever think about adding the ability to use a mic in-game?
There are plently of third-party applications that allow you to do that, without bloating the protocol. For example, we have a community Mumble (mumble://mumble.buildandshoot.com:64738/?version=1.2.2).
Arszilla wrote:
thanks but how do i get my mods back? i lost them with this damn launcher
The launcher doesn't modify any mods.
Then no mods?
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


wait . will we still be able to mod? (as in scopes guns ect NOT HACKS).
HoboHob
Winter Celebration 2013
Winter Celebration 2013
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Yes you are still able to mod >_>
Arszilla
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HoboHob wrote:
Yes you are still able to mod >_>
then how? my mods arent working like my m4cabrine AR-15 spas-12
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


StackOverflow wrote:
Currently it is closed source. As for Linux compatibility I can't give any guarantees. There is one P/Invoke if I recall correctly, so that may be a problem. I can try to make it as mono-compliant as possible. Blue_BigSmile
That would be cool! I've given it my install directors in wine and mono, so that works. Configuration crashes it in mono, not sure if it does in wine. Haven't tried dispatch either as that never worked much. Never actually ran the same program in wine and mono back-to-back so that was sort of neat to compare.

Also on Windows I had to be an administrator to create a new installation via the msi. Doubt it is the case on Linux but haven't tried as I could just edit the configuration XML to add all my directories.

Also, you may want to consider just adding all folders within Game Installations automatically. On windows it doesn't make much of a difference but on Linux it seems redundant to symlink 'em in and edit the config.

I guess what I am mainly interested in source-wise is seeing if you and rakiru and collaborate with VoxelAuth. Also, if/when we do have a new game, some of his and your code will probably be worth reusing.
PABH
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Posts: 261
Joined: Mon Nov 05, 2012 5:56 pm


Did you add a mouse sensitivity config for older versions which didn't have it?
If so, thank you.
Forever.
ThisFrickinSite
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Posts: 553
Joined: Mon Nov 05, 2012 8:45 pm


Arszilla wrote:
HoboHob wrote:
Yes you are still able to mod >_>
then how? my mods arent working like my m4cabrine AR-15 spas-12
Are you using the same version that you had those installed in?
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Sorry, It's not in 0.21 at least. Modifying the old games is quiet outside the scope of this launcher, at least it won't let you change the settings that don't apply to certain versions.
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