StackOverflow wrote:Currently it is closed source. As for Linux compatibility I can't give any guarantees. There is one P/Invoke if I recall correctly, so that may be a problem. I can try to make it as mono-compliant as possible.
That would be cool! I've given it my install directors in wine and mono, so that works. Configuration crashes it in mono, not sure if it does in wine. Haven't tried dispatch either as that never worked much. Never actually ran the same program in wine and mono back-to-back so that was sort of neat to compare.
Also on Windows I had to be an administrator to create a new installation via the msi. Doubt it is the case on Linux but haven't tried as I could just edit the configuration XML to add all my directories.
Also, you may want to consider just adding all folders within Game Installations automatically. On windows it doesn't make much of a difference but on Linux it seems redundant to symlink 'em in
and edit the config.
I guess what I am mainly interested in source-wise is seeing if you and rakiru and collaborate with VoxelAuth. Also, if/when we do have a new game, some of his and your code will probably be worth reusing.