Strozzi wrote:EEK! A blue sympatist! Kill it with fire!!!
Build and Shoot News Letter #3
It's a Christmas miracle!
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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Just for the record, here is the latest release of BR's Blood Shot blood splatter server script.
Code: Select all
Sadly, there is a 'scattered block' glitch though. Still really cool. Maybe someone can figure out why it leaves blocks floating in the air after awhile?from commands import *
from pyspades.world import *
from pyspades.constants import *
from pyspades.server import *
from pyspades.common import *
MAX_BLOOD = 250
BLOOD_COLOR = (175, 20, 20)
def apply_script(protocol, connection, config):
class BloodConnection(connection):
def on_hit(hitter, hit_amount, hittee, type, grenade):
#hitter.protocol.send_chat("on hit: " + hitter.name + ", " + str(hit_amount) + ", " + hittee.name + ", " + str(type) + ", " + str(grenade))
result = connection.on_hit(hitter, hit_amount, hittee, type, grenade)
if result == False or result <= 0 or MAX_BLOOD <= 0:
return result
if result is not None:
hit_amount = result
#hitter.protocol.send_chat("hit not cancelled, new damage " + str(hit_amount))
pos = hittee.world_object.position
pos2 = hitter.world_object.position
for i in range(min(10, int(hit_amount / 10) + 1)):
#hitter.protocol.send_chat("trace")
dir = pos - pos2
dir.normalize()
dir.x = dir.x + random.random() * 0.4 - 0.2
dir.y = dir.y + random.random() * 0.4 - 0.2
dir.z = dir.z + random.random() - 0.2
dir.normalize()
c = Character(hittee.world_object.world, pos, dir)
loc = c.cast_ray()
if loc:
#if cast_ray(hittee.world_object.world.map.map, pos.x, pos.y, pos.z, dir.x, dir.y, dir.z, 8, x, y, z):
x, y, z = loc
#hitter.protocol.send_chat(str(x) + ", " + str(y) + ", " + str(z) + ", ray found")
if x < 0 or y < 0 or z < 0 or x >= 512 or y >= 512 or z >= 63:
continue
#hitter.protocol.send_chat("painting")
if hitter.protocol.map.get_color(x, y, z) == BLOOD_COLOR:
continue
if hitter.protocol.index >= MAX_BLOOD:
solid = hitter.protocol.map.get_point(hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][0], hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][1], hit
ter.protocol.blood[hitter.protocol.index % MAX_BLOOD][2])
if solid and hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][3] is not None:
hitter.protocol.map.set_point(hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][0], hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][1], hit
ter.protocol.blood[hitter.protocol.index % MAX_BLOOD][2], hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][3])
set_color.value = make_color(*hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][3])
set_color.player_id = 32
hitter.protocol.send_contained(set_color)
block_action.x = hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][0]
block_action.y = hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][1]
block_action.z = hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD][2]
block_action.player_id = 32
block_action.value = DESTROY_BLOCK
hitter.protocol.send_contained(block_action, save = True)
block_action.value = BUILD_BLOCK
hitter.protocol.send_contained(block_action, save = True)
hitter.protocol.blood[hitter.protocol.index % MAX_BLOOD] = (x, y, z, hitter.protocol.map.get_color(x, y, z))
hitter.protocol.index = hitter.protocol.index + 1
#hitter.protocol.send_chat(str(hitter.protocol.index))
hitter.protocol.map.set_point(x, y, z, BLOOD_COLOR)
set_color.value = make_color(*BLOOD_COLOR)
set_color.player_id = 32
hitter.protocol.send_contained(set_color)
block_action.x = x
block_action.y = y
block_action.z = z
block_action.player_id = 32
block_action.value = DESTROY_BLOCK
hitter.protocol.send_contained(block_action, save = True)
block_action.value = BUILD_BLOCK
hitter.protocol.send_contained(block_action, save = True)
#hitter.protocol.send_chat("end")
return hit_amount
class BloodProtocol(protocol):
blood = {}
index = 0
return BloodProtocol, BloodConnection
I have a question about the launcher. Will the same security(votekick process, moderation) for 0.75 and 0.76 be added to the version that didn't have moderation at all?
GreaseMonkey wrote:ReubenMcHawk's Authentic SMG kv6
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StackOverflow
Head Admin / Co-founder
- Posts: 216
- Joined: Sat Sep 22, 2012 8:13 am
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Revolet wrote:I have a question about the launcher. Will the same security(votekick process, moderation) for 0.75 and 0.76 be added to the version that didn't have moderation at all?There will be limited support for older versions. For the most part it will come down to the individuals hosting the server(s) in regards to stuff like moderation.
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FaultCheck
Coder
- Posts: 171
- Joined: Sun Nov 11, 2012 7:02 pm
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@Danhezee - I just wanted to make sure you're not waiting on me, I'm pretty sure I saw a post by you after the contest ended, with a list of badges, but not sure where it went, and not sure if that was the final official. Let me know, and I can get them finished up and over to you.
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FaultCheck - May the block be with you...
Blockman2D Ace of Spades Classic Map Generators and Tools
http://blockman2d.herokuapp.com/
<@izzy> ohh you just got FaultCheck'd
Launcher looks awesome! Now I'm hoping for it to happen!
That's good.Can't wait for it! Hopefully it'll be soon.
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Deuce - Posts: 1
- Joined: Thu Sep 19, 2013 10:20 am
I love the epic promotion video. Great job!
very nice promo this video
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