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BnS News #38 - The Modloader Lives

Posted: Mon Aug 18, 2014 11:17 pm
by danhezee
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made by oppy

5v5 League Playoffs
3v3 League / Tournament
BR's Patchloader
Maps
LINESPRQ Signature Contest

5v5 League Playoffs


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Bns league season 5 has started the playoffs, and this playoff season we will do the best of 3 matches to determine which team moves on to the next round. The matches will follow the same rules as the regular season put with an additional 15 minutes of sudden death overtime, for more information about the Bns season 5 playoffs click here

3v3 League / Tournament


Coco has organized a 3v3 league. All the teams slots have been filled. The rules are slightly different than the 5v5 league, they are set up to favor more wins and less ties. You can find admins that has @ front of their name in #3v3.League for more information click here

BR's Patchloader


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BR's Patchloader fixes bugs in 0.75 and has other features like the babel platform hidden on the minimap, k/d ratio and streaks permanently displayed at the bottom, you can zoom in twice when you shoot. When you press tab you can know how high the babel tower is in any babel map. He isnt quite ready to release it to the public yet as there will be new features and updates. BR is an IRC kind of guy and he will most likely be keeping us updated at #BuildandShoot.

Edit: BR released an FPS increaser http://www.buildandshoot.com/viewtopic.php?f=13&t=11995. If you play at a low resolution and get a horrible framerate try it out.

VoxelShop
VoxelShop is a free qubicle like tool that recently added kv6 file support. It has a more user friendly design then slab6 as well as more tools. It is completely free but it does require java to work. It also has support for 3D printing so you could make 3d deuce models like we have seen before or even a whole map if you have qubicle and a powerful enough printer!
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Maps
Desert Bluffs
by Lincent

Desert Bluffs is a babel map made up of small rocks. The design of the rocks are mostly random allowing for some cat and mouse gameplay. The height of the map is also something special. The height is around 15 blocks so the babel towers need to be around 45-50 blocks . This will cause the matches to be longer then a smaller map like Tunnel-Top. Overall it is a great babel map similar to holes. Good job Lincent!
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Yubacore

by Lostmotel

Yubacore is Lostmotel's first babel map with the terrain created entirely in gimp. It looks like a mix between 'road island' and 'ice craft'. The map is extremely details and looks just beautiful! There is cover all over the place too so players can get right to tower building. The map also looks very realistic with the placement of the mill, the extending of the power lines to loop at each side of the map, and the small bamboo fields by each spawn. Great job Lostmotel!
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LINESPQR Signature Contest (with Steam Prizes)


LINESPQR needs a new signature and they are willing to buy you a game if you make the best one. Click here for more information.

Re: BnS News #38 - The Modloader Lives

Posted: Mon Aug 18, 2014 11:52 pm
by Mr.Torch
danhezee wrote:
you can zoom in twice when you shoot.
So, that's not a hack? Being able to zoom in farther than a normal client?

Re: BnS News #38 - The Modloader Lives

Posted: Tue Aug 19, 2014 12:20 am
by BR_
Mr.Torch wrote:
So, that's not a hack? Being able to zoom in farther than a normal client?
OpenSpades zooms farther than voxlap, and tspd can zoom father than that.

From what I've seen while playing with it, it helps at really long range, but since it doesn't change the spread or recoil, you'll still miss and you will have a much harder time controlling recoil. Also, you get snuck up on REALLY easily if you aren't careful - you can't see anything close to you unless it's right in front of you.

I'm still on the fence on whether to keep it. For me, the zoom doesn't help much, but the drop in sensitivity does. I might make it a sensitivity toggle instead of another level of zoom, or I might make it so when you choose rifle you get the option of ONLY having 2x or ONLY having 4x.

Server owners will be able to disable it (and all other features) with a script, if they so choose.

I've mostly tried to stay away from changing gameplay. I've focused on bugfixing (for example, the name glitch, headblocking, the volume glitch) and useful things (for example, automatic logins, showing ratio, letting you go back to half-typed chat messages, Mumble integration).

Re: BnS News #38 - The Modloader Lives

Posted: Tue Aug 19, 2014 1:01 am
by MrHaaax
That's awesome BR! By the way, can the zoome be specific to a screen area? Like, I want to make an actual telescopic sight, only the sight is zoomed but anything else is not? Just asking, this must be a really hard task :D

Re: BnS News #38 - The Modloader Lives

Posted: Tue Aug 19, 2014 1:14 am
by BR_
MrHaaax wrote:
That's awesome BR! By the way, can the zoome be specific to a screen area? Like, I want to make an actual telescopic sight, only the sight is zoomed but anything else is not? Just asking, this must be a really hard task :D
Too hard for now. Maybe later!

Re: BnS News #38 - The Modloader Lives

Posted: Tue Aug 19, 2014 8:36 am
by _Frocs_
My life is complete, thanks BR_ Blue_Happy3
gut news

Re: BnS News #38 - The Modloader Lives

Posted: Tue Aug 19, 2014 10:47 am
by [DI]Dwin
Good Job.

Re: BnS News #38 - The Modloader Lives

Posted: Wed Aug 20, 2014 5:08 am
by Ben5917
Yubacore? u love this map already i will flank with rifle Blue_Rifle Green_Rifle

Re: BnS News #38 - The Modloader Lives

Posted: Wed Aug 20, 2014 6:12 am
by onigiri
GJ ! Green_Wink1

Re: BnS News #38 - The Modloader Lives

Posted: Wed Aug 20, 2014 6:39 am
by Warp
Shame there isn't a modloader for OS. Would use if I used the Classic Client. :)

Admins, any news on the Modding Competition? Otherwise I will just release the gun. Green_Septic

Re: BnS News #38 - The Modloader Lives

Posted: Wed Aug 20, 2014 7:45 am
by Henper
Mr.Torch wrote:
danhezee wrote:
you can zoom in twice when you shoot.
So, that's not a hack? Being able to zoom in farther than a normal client?
no, BR said izzy allowed it and since I have the BR's modloader alpha version in my aos when I zoomed in twice the recoil doubled and the sensitivity was the opposite it felt like the sensitivity switched down 4 to 2 it was unbelievable but zooming in twice was helpful when I tried to fog shot someone when they can't even see me through the fog especially in 1 v 1.

Re: BnS News #38 - The Modloader Lives

Posted: Thu Aug 21, 2014 4:01 am
by Xpert658
The zoom does have enough drawbacks to compensate for its op-ness, thus, I believe it's completely legal.

Anyways, BR, you did a fantastic job on this PatchLoader thing.
Any ETA on a full release? I'd be happy to test it out and break it as much as I can.

Re: BnS News #38 - The Modloader Lives

Posted: Thu Aug 21, 2014 2:45 pm
by GamingFTW
Really interesting CAD software. I'll have to play with it later.

Also hi to anybody that still remembers me......

Re: BnS News #38 - The Modloader Lives

Posted: Thu Aug 21, 2014 6:00 pm
by bloodfox
GJ BR_! When will you release this patchloader? And where can I keep track?

Re: BnS News #38 - The Modloader Lives

Posted: Thu Aug 21, 2014 8:43 pm
by BR_
Thanks for the interest! It makes me feel good about working on it :)
No ETA yet on patchloader, but you'll hear about it when it's done for sure. Maybe a month? I'm not sure.
If you want to know how it's going ask me on IRC sometime. I'm not the kind of guy who writes dev blogs or whatever, especially in the earlier stages of a project. Right now I've got an almost fully reverse engineered client, a few sample patches to test with, and a general structure, I think my next goal is fixing my hooking code (the part that interfaces with the client). I've also got to make a menu, make settings stick around longer than one run, make an installer, an updater, and a pysnip script to disable features. The last thing I'm going to do is get all of the patches I currently have working under the new system.