JoJoe's Mapping templates.

External additional handy features.
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Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


The problem is not in Voxed, but in Voxlap. It's called static allocation and is probably either caused by Ken not wanting memory fragmentation or him being too lazy to make it accept any size xP
Gl finding someone with MSVC who feels like fixing it for you xd
Luckily I have Qubicle at my disposal, so I won't have to trouble anyone. Blue_Tongue
On another note: Do you know how the .vxl format of poly2vox differs from the ace of spades .vxl?
LeCom


Yeah. For some reason, Ken decided to modify the .vxl format and put a header at the beginning after the first AoS was released. In Voxlap, it saves the version at first, then the map dimension, then camera direction and position. The poly2vox source revealed that it is writing the .vxl format version first, then the x and y map dimension. Means, the first 12 bytes are that header. AFAIK if you remove these 12 bytes at the beginning, it should work.
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


LeCom wrote:
Yeah. For some reason, Ken decided to modify the .vxl format and put a header at the beginning after the first AoS was released. In Voxlap, it saves the version at first, then the map dimension, then camera direction and position. The poly2vox source revealed that it is writing the .vxl format version first, then the x and y map dimension. Means, the first 12 bytes are that header. AFAIK if you remove these 12 bytes at the beginning, it should work.
Now this may sound stupid, but I have literally no idea how to do that. Would you mind explaining this to a dummy like me? Blue_Tongue
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


Lostmotel wrote:
LeCom wrote:
Yeah. For some reason, Ken decided to modify the .vxl format and put a header at the beginning after the first AoS was released. In Voxlap, it saves the version at first, then the map dimension, then camera direction and position. The poly2vox source revealed that it is writing the .vxl format version first, then the x and y map dimension. Means, the first 12 bytes are that header. AFAIK if you remove these 12 bytes at the beginning, it should work.
Now this may sound stupid, but I have literally no idea how to do that. Would you mind explaining this to a dummy like me? Blue_Tongue
get a hexeditor, (HxD is a nice one) delete the first 12 bytes.
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


get a hexeditor, (HxD is a nice one) delete the first 12 bytes.
thanks a lot! The map even converts completely solid (no filling hollow spaces under the map anymore) and without the buggy lighting from qubicle conversions.
D&D Productions
Deuced Up
Posts: 88
Joined: Fri Jan 31, 2014 4:10 pm


Fricking awesome!
Green_BigSmile
Stiivais
Deuce
Posts: 16
Joined: Sat Oct 25, 2014 8:49 am


Not sure why the link has changed, but here is a working one: http://jojoe.t15.org/__XXXMappingTools/MappingTools.exe
AsianGuy
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 596
Joined: Sat Mar 02, 2013 3:46 pm


need good link for download
EnigmaticSmurf
Deuce
Posts: 2
Joined: Sat Sep 09, 2017 6:13 pm


Mon Nov 10, 2014 12:54 amAsianGuy wrote:
need good link for download
hello sorry for the late reply MR AsianGuy, im saved all the files of jojoe and also his tutorial.
All work of this belong to jojoe.
ALL TOOL IN EXE FILE https://www.dropbox.com/s/e0sleniyb2brt ... gTools.zip
INSTALLINTRO https://www.dropbox.com/s/277am0lns5cqa ... lIntro.mp4
HEIGHTMAP MAKEMAP EXE https://www.dropbox.com/s/pnzu4rsglfzx2 ... mapEXE.mp4
MODEL TERRAIN IN MATRIX TEMPLATE https://www.dropbox.com/s/px6st5e83ujif ... mplate.mp4
EASY TREE MODEL https://www.dropbox.com/s/exdc489pj7ub8 ... iation.mp4
VOXED README https://www.dropbox.com/s/wwn5dubnp1zd9 ... ME.TXT.mp4
VOXED MAP WORKFLOWhttps://www.dropbox.com/s/51imn3a1m77avfh/Voxed ... rkflow.mp4
SLAB6OVERVIEWhttps://www.dropbox.com/s/4i7vr7bn1jybcfx/Slab6overview.mp4
QUICK GUN FOR OPENSPADES https://www.dropbox.com/s/2gdj59ph03mwi ... Spades.mp4
BUILDING KIT IN VOXEDhttps://www.dropbox.com/s/limllb2uo2yc3lt/Build ... 0Voxed.mp4
QUBICLE BUILDERhttps://www.dropbox.com/s/gbl7zui4dw2cbnr/QubicleBuilder.mp4
MAKE CUSTOM PALLETS FOR SLAB6https://www.dropbox.com/s/n9vdfl39n9l8ezq/How%2 ... 0voxed.mp4
FORCEPOLY2VOX TO USE SHARP CORNERS FROM BLENDER https://www.dropbox.com/s/w02jit77bfy56 ... lender.mp4
BAKE LIGTHING IN VOXED https://www.dropbox.com/s/ox6ogfnmmsbor ... 0Slab6.mp4
AsianGuy
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 596
Joined: Sat Mar 02, 2013 3:46 pm


Sat Sep 09, 2017 6:32 pmEnigmaticSmurf wrote:
Mon Nov 10, 2014 12:54 amAsianGuy wrote:
need good link for download
hello sorry for the late reply MR AsianGuy, im saved all the files of jojoe and also his tutorial.
All work of this belong to jojoe.
ALL TOOL IN EXE FILE https://www.dropbox.com/s/e0sleniyb2brt ... gTools.zip
INSTALLINTRO https://www.dropbox.com/s/277am0lns5cqa ... lIntro.mp4
HEIGHTMAP MAKEMAP EXE https://www.dropbox.com/s/pnzu4rsglfzx2 ... mapEXE.mp4
MODEL TERRAIN IN MATRIX TEMPLATE https://www.dropbox.com/s/px6st5e83ujif ... mplate.mp4
EASY TREE MODEL https://www.dropbox.com/s/exdc489pj7ub8 ... iation.mp4
VOXED README https://www.dropbox.com/s/wwn5dubnp1zd9 ... ME.TXT.mp4
VOXED MAP WORKFLOWhttps://www.dropbox.com/s/51imn3a1m77avfh/Voxed ... rkflow.mp4
SLAB6OVERVIEWhttps://www.dropbox.com/s/4i7vr7bn1jybcfx/Slab6overview.mp4
QUICK GUN FOR OPENSPADES https://www.dropbox.com/s/2gdj59ph03mwi ... Spades.mp4
BUILDING KIT IN VOXEDhttps://www.dropbox.com/s/limllb2uo2yc3lt/Build ... 0Voxed.mp4
QUBICLE BUILDERhttps://www.dropbox.com/s/gbl7zui4dw2cbnr/QubicleBuilder.mp4
MAKE CUSTOM PALLETS FOR SLAB6https://www.dropbox.com/s/n9vdfl39n9l8ezq/How%2 ... 0voxed.mp4
FORCEPOLY2VOX TO USE SHARP CORNERS FROM BLENDER https://www.dropbox.com/s/w02jit77bfy56 ... lender.mp4
BAKE LIGTHING IN VOXED https://www.dropbox.com/s/ox6ogfnmmsbor ... 0Slab6.mp4
i tried the link for the tools and it seems that the content is "restricted"
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