JoJoe's Mapping templates.

External additional handy features.
25 posts Page 1 of 2
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Major update, everything has been reworked :) You can now have a clutter free map folder if you want!

Be sure to read the README.txt file!

Download MappingTools.exe

New Install intro:
Make-Map.exe tutorial
Make-Matrix tutorial:
Make-Matrix for Terrains, Tunnels, Rock arches, and some UV mapping:


A voxed overview:


Making A quick GUN model in VOXED:


Make a new Pallet file for Slab6 or Voxed:


Slab 6 Overview
Using my building "Builder kit" to make a large building.
Heightmap template tutorial, Making caves and tunnels, and bases in Voxed.
Using my Building kit in Qubicle:

Bake Lighting in Voxed:
Force sharp corners when importing from blender:
Using the Solidify modifyer in blender for wall thickness:


Hope you guys find this useful!

Special thanks to :
LostMotel for testing, and the tree models.
Kuma for testing, and suggestions.
Last edited by JoJoe_Stinky on Tue Nov 26, 2013 11:43 pm, edited 4 times in total.
tungdil
League Participant
League Participant
Posts: 517
Joined: Mon May 06, 2013 4:28 pm


Just great :).
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Thanks tungdil!

Ok, 4 new videos at the bottom of the OP.

Added:

*Slab 6 overview
*Making a heightmap+map+cave+tunnel+base+adding prefabs (almost a complete map tutorial).
*Using my bilder kit in Voxed
*Using my builder kit in Qubicle Construct.

Have fun!
Kuma
Scripter
Scripter
Posts: 758
Joined: Fri Mar 22, 2013 10:05 am


Your slab6 tutorial helped me a lot!
And again, jojoe for mapper badge!
Blender Man
Deuced Up
Posts: 28
Joined: Tue Jun 18, 2013 7:55 pm


Awesome tutorials, thanks man :)
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Blender Man wrote:
Awesome tutorials, thanks man :)

Sure thing! Glad you like them!

More coming today I think 8)
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


Ok, +3 new videos today!

Look at the very end of the list in the first post!
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


How do you remove the plane in your last video?
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


jdrew wrote:
How do you remove the plane in your last video?
Hi,

To delete things in blender just tap X, and confirm.


Edit: if you mean after I port it into slab6, you can do it with the Slice editor (enter) , then select air voxels by tapping backspace, then control-F a few times until the plane is deleted..
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


+ 4 new videos today and a major overhaul!

Now you can have a clutter free folder ! All tools get installed properly now, so you can do file association.

The 4 new videos should show you everything new that you need to know!
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


JoJoe has deleted his website and maybe all his maps as well. Do not worry though! I backed up the mappingtools.exe file he had and put it on my drop-box for you guys to use.

https://www.dropbox.com/s/yay2449mq6ohz ... gTools.exe
kmsi
Mapper
Mapper
Posts: 46
Joined: Fri Jan 03, 2014 3:25 am


Thank you Blue_BigSmile
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


I just found Dany0's unlocked poly2vox version again here http://forumarchive2.spadille.net/viewt ... f625e9abd4
It allows you to create kv6 models up to 512x512 blocks, so you won't need to split your 3ds models up in the matrix template anymore if you have qubicle to import kv6 files. This can be done by typing a command like: poly2vox testmap.3ds testmap.kv6 /v512
Theoretically it should also convert kvx models of the same size which could then be inserted directly into voxed as a .vxl map, but for some reason voxed doesn't seem to accept kvx files greater than 256x256.
LeCom
Post Demon
Post Demon
Posts: 866
Joined: Sat May 24, 2014 8:07 am


The problem is not in Voxed, but in Voxlap. It's called static allocation and is probably either caused by Ken not wanting memory fragmentation or him being too lazy to make it accept any size xP
Gl finding someone with MSVC who feels like fixing it for you xd
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