Ace of Spades remake

External additional handy features.
84 posts Page 3 of 6
ByteBit
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Winter Celebration 2013
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Joined: Sun Mar 24, 2013 12:08 pm


Hat~ wrote:
This game runs really slow also you can easily glitch.
There is no collision detection yet. I am going to do that later
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Do you know Haskell? For a while I have been planning on doing just this in Haskell. If you learn we could collaborate, and I doubt the skids would be able to learn Haskell, so its all good.

At the end of the day, client-side anti-cheat is bullshit anyways, open source reveals the truth.
sgreenden
Green Master Race
Green Master Race
Posts: 78
Joined: Sat Jan 26, 2013 1:48 pm


When will the download be up also is it single or multiplayer?
sidex15
Deuced Up
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Joined: Mon Nov 19, 2012 9:41 am


opengl is much slower for me than directx and d3d
Sponge
Deuced Up
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Joined: Mon Nov 05, 2012 5:52 pm


sidex15 wrote:
opengl is much slower for me than directx and d3d
A lot of the times it depends on the graphics card.
Anyway this looks like it has a nice future to it. Could definitely use a lot of improvement judging by the video, but so far it looks like it's headed in a direction I can count on. Best of luck to you!
ByteBit
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Joined: Sun Mar 24, 2013 12:08 pm


UPDATE 1.1
Includes:
- collision detection
- improved settings
- faster world rendering
- some small fixes (jumping, etc.)


Download now: http://www.mediafire.com/download/kpn07 ... os_1.1.zip
Battlefire
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 397
Joined: Sat May 25, 2013 3:06 am


I was waiting for a remake of Ace of Spades Green_BigSmile
ZEB 99
Post Demon
Post Demon
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Joined: Fri Feb 22, 2013 10:03 pm


i wonder if jagex could sue you for this looking like "their" game. If they did it would be 100 percent bull crap
Jdrew
Mapper
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


ZEB 99 wrote:
i wonder if jagex could sue you for this looking like "their" game. If they did it would be 100 percent bull crap
It doesn't work like that, he made the models and thus he is protected. If they did he would win as he did not copy the models. They can sue him for making them have bad sales on steam but since this was made half a year after the release of the steam version it is unlikely.
Kamikaze_Blargle
Blue Master Race
Blue Master Race
Posts: 263
Joined: Mon Dec 17, 2012 5:43 pm


Hopefully, this (in the future) could be 'trimmed' a little. As, in my eyes, the magic of aos is not only the community but it is spectacularly lightweight :/

Still, I Hope it can be improved. But with that said, i appreciate that it isn't completely finished just yet, but i still think this should be a matter best provoked as oppose to left alone for now...
ByteBit
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Joined: Sun Mar 24, 2013 12:08 pm


UPDATE 1.2
Includes:
- cars
- faster rendering



Download now: http://www.mediafire.com/download/inz4a ... os_1.2.zip
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Cars?
ByteBit
Winter Celebration 2013
Winter Celebration 2013
Posts: 140
Joined: Sun Mar 24, 2013 12:08 pm


Sonarpulse wrote:
Cars?
I decided to make custom servers at first, that not use sh***y e-net. This new servers will have some new vecicles and weapons. The car is only on first step of this. Later I will make my game connectable to 0.75 versions. Green_tongue
(Maybe I let this idea aside and only take my original idea)

Also one goal for this week is to make the game faster (I've got some new ideas Green_Happy1 ).
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


Well, guess that makes me the only person going for AoS compatibility for the time being.
mylesd98
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Joined: Sun Apr 28, 2013 3:25 pm


ummm, if you made it compatible with normal aos, couldnt you cause speed hacks with the cars? since normal aos doesnt have cars?
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