Ace of Spades remake

External additional handy features.
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Jdrew
Mapper
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


mylesd98 wrote:
ummm, if you made it compatible with normal aos, couldnt you cause speed hacks with the cars? since normal aos doesnt have cars?
Cars could be server side
ByteBit
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 141
Joined: Sun Mar 24, 2013 12:08 pm


jdrew wrote:
Cars could be server side
That was my plan, but anyway i think i first make the the game nearly finished and then we'll talk about
servers again
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


ByteBit wrote:
Sonarpulse wrote:
Cars?
I decided to make custom servers at first, that not use sh***y e-net. This new servers will have some new vecicles and weapons. The car is only on first step of this. Later I will make my game connectable to 0.75 versions. Green_tongue
(Maybe I let this idea aside and only take my original idea)

Also one goal for this week is to make the game faster (I've got some new ideas Green_Happy1 ).
ENet is amazing.

Seriously. When I moved Iceball from TCP to ENet, it halved the ping.

So yeah, learn how to use the JNI, and shove in a JNI wrapper for ENet. Thank me later.
Sonarpulse
Coder
Coder
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Joined: Thu Dec 13, 2012 7:18 pm


Well, Haskell and Scala have some pretty fancy networking packages with better concurrency support, but Java doesn't to my knowledge so yeah, use Enet.
ByteBit
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 141
Joined: Sun Mar 24, 2013 12:08 pm


I just noticed that matrix transformations and rotations getting my game to lag. Goodbye laggy game! Here comes the fps overflow!
[LAAAGGGG] Green_Pistol2
Mr.Torch
Artist
Artist
Posts: 988
Joined: Sat Dec 15, 2012 2:46 am


I dont care if this is old, this is awesome :)
I'm not sure if it's dead though :l
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


I've seen ByteBit on #buildandshoot talking about it, and it does appear to be making at least a little bit of progress, so I wouldn't say this is dead just yet.
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


You had me at cars :D Please, this mustn't die :C
Mr.Torch
Artist
Artist
Posts: 988
Joined: Sat Dec 15, 2012 2:46 am


GreaseMonkey wrote:
I've seen ByteBit on #buildandshoot talking about it, and it does appear to be making at least a little bit of progress, so I wouldn't say this is dead just yet.
I hope so, I'd like to see the cars. It would be like SubRosa - http://www.crypticsea.com/subrosa/
but way more fun and with better graphics. :D
Electrix
League Participant
League Participant
Posts: 797
Joined: Mon Nov 12, 2012 5:34 pm


Looks nice actually.
What can you do in it, exactly like AoS but edited? Oh well :)
Block_head
Deuce
Posts: 2
Joined: Mon Oct 14, 2013 10:54 pm


is this Online or offline cause i realy like a Ace of spades with bots Like Cs:CZ Green_BigSmile
Blue_Pistol Green_Pistol2
ByteBit
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 141
Joined: Sun Mar 24, 2013 12:08 pm


Block_head wrote:
is this Online or offline cause i realy like a Ace of spades with bots Like Cs:CZ
Actually it's online mode, but a match against bots would be also a great idea Green_BigSmile
JoJoe_Stinky
Mapper
Mapper
Posts: 173
Joined: Thu Oct 24, 2013 3:53 pm


I am a professional Animator. If you need help with the character models let me know.
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


so when its finished it will be like openspades exept for older pcs?
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


also how do i join servers
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