OpenGL map viewer : an experiment [DEMO AVAILABLE]

External additional handy features.
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TB_
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Post Demon
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aw shit that looks awesome. Great work. :D
ThisFrickinSite
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HoboHob wrote:
If you ask me this looks 10x better than Ace of Spades 1.0!
KomradeKorakoff
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very cute
Ninja_pig_pro
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I hope Source code is released soon!
TB_
Post Demon
Post Demon
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Could lighting like this be possible in a game like ace of spades btw? Or iceball, I suppose.
rakiru
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TB_ wrote:
Could lighting like this be possible in a game like ace of spades btw? Or iceball, I suppose.
Why wouldn't it?
TB_
Post Demon
Post Demon
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^
I have a very limited knowledge when it comes to things like this.
melchips
Coder
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I am secretly working to implement a similar rendering for iceball (without the light casting) :

Image

Image

There is a lot of things to code but it's definitly going to happen Blue_Wink1
Jdrew
Mapper
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you are simply amazing, definitely one for the news letter Blue_Happy3
HoboHob
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We will FINALLY have Ace of Spades 1.0 in vanilla Iceball!

And hopefully it won't run like crap on my card like GM's implementation does.
melchips
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Done.
Smooth lighting and antialiasing added to iceball :
Image

Have fun Green_Wink1
HoboHob
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Anti-Aliasing will destroy my computer :/
melchips
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HoboHob wrote:
Anti-Aliasing will destroy my computer :/
No problem it can be toggled off in clsave/config.json (set antialiasinglevel to 0).
Without anti-aliasing, the edges will look like the screenshots of iceball I posted earlier.
Mine7
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Awesome!, could it be made into a Client for 0.75?
GreaseMonkey
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If you really wanted to I guess we could make an injector of some sort. I'm not familiar with WGL context creation though. Also, you'd have to work out how to make it work well at a max distance of 127.5 blocks - Iceball currently uses a fog distance of 60.
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