Mine7 wrote:Awesome!, could it be made into a Client for 0.75?If you are talking about the OpenGL map viewer, it's theorically feasible. However, an aos type of game isn't just a graphics engine.
There is also collisions management, raycasting and maybe one of the hardest part...networking !
All these things requires a lot of work.
If your talking about iceball, see GreaseMonkey's answer in the Iceball thread
GreaseMonkey wrote:If you really wanted to I guess we could make an injector of some sort. I'm not familiar with WGL context creation though. Also, you'd have to work out how to make it work well at a max distance of 127.5 blocks - Iceball currently uses a fog distance of 60.The map viewer already has a slightly higher view distance than AoS 0.75 so it wouldn't be an issue I guess (maybe tweak the current view distance to match better the AoS 0.75 one).
However, I'm afraid injecting would be platform specific (only working in Windows) and would require a lot of CPU power (the original game in addition of the alternate render engine wether it's iceball or the OpenGL map viewer).