Taboos Mods (NEW SMG: TMP9, Single and Akimbo)

Organized combos of complementary weapons, scopes, skins, sounds, etc.
44 posts Page 1 of 3
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


I've made a number of add-ons during my time playing this game, and I figure it's finally time that I re-release them here. Funnily enough, it is my add-ons that informed me of everything going to hell, because when they reset the forum my add-ons were suddenly not being downloaded anymore!
A warning: These are all extremely varying in quality because of the fact that they were all made over a fairly large expanse of time (about three months, according to Box.com's upload logs) during which I continuously learned different techniques for different things. I apologize for their hilarious inconsistency.
So now, without further ado, and in no particular order:
TMP9
SMG Replacement
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Sound preview
TMP9 Akimbo
SMG Replacement
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in addition to the twin tracers from the dual FMG9s, i'm also trying out a pair of shells
Sound preview
[DOWNLOAD BOTH]

OLIN CAWS
Shotgun Replacement
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Sound preview
[DOWNLOAD]

M392 Designated Marksman Rifle
yes, from Halo
Rifle Replacement
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if you're wondering why this scope looks kinda distorted...
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...that's because it's how i managed to get it perfectly circular ingame!
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Sound preview
[DOWNLOAD]

AK47
SMG Replacement
Model is by MrHaaax with some minor changes
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Sound preview
[DOWNLOAD]

Combat Knife
Spade Replacement
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Sound preview
[DOWNLOAD]

Armoured Player
Player Model
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the armour is incredibly thick and very good at stopping bull- oh
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[DOWNLOAD]

FMG9
SMG Replacement
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Sound preview
[DOWNLOAD]

FMG9 Akimbo
SMG Replacement
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fancy twin tracer effect
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fair warning: because the distance between the left and right sides of the player is inconsistent between the world model and camera view, there's a bit of a funny offset between the guns in first person; sorry, not really anything i can do about it
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Sound preview
(WITH FANCY SURROUND SOUND EFFECTS)

[DOWNLOAD]

KH 2002 Bullpup
SMG Replacement
my first new mod in almost a year~
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Sound preview
[DOWNLOAD]

Garbage Bots
Full Resource Replacement
BACK UP EVERYTHING

Shotgun
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Sound preview

SMG
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Sound preview

Rifle
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Sound preview

Grenade
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Sound preview

Player
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Pain & Death Sound preview
(there are also metallic footstep sounds and stuff that i couldn't be bothered to compile)

Tent
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Flag
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Blocks
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Spade
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[DOWNLOAD]

A-91 Assault Rifle
SMG Replacement
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Sound preview
[DOWNLOAD]

Barrett XM500 Anti-Material Rifle
Rifle Replacement
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Sound preview
[DOWNLOAD]

Electric Rifle
Rifle Replacement
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Sound preview
[DOWNLOAD]

PKP Pecheneg LMG
SMG Replacement
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Sound preview
[DOWNLOAD]

Smith & Wesson .500
Rifle Replacement
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Sound preview
[DOWNLOAD]

Smith & Wesson .500 Iron Sighted Variant
Rifle Replacement
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Sound preview
[DOWNLOAD]

SPAS-12
Shotgun
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Sound preview
[DOWNLOAD]

Steyr AUG
SMG Replacement
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Sound preview
[DOWNLOAD]

UK AWR
Rifle Replacement
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Sound preview
[DOWNLOAD]

WA 2000
Rifle Replacement
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Sound preview
[DOWNLOAD]
Think everything in here looks really good? Want to be able to swap these babies in and out of the game at your leisure? Then why not
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in one convenient archive with every weapon neatly organized into its own folder! Order now and I'll even save you the trouble and include a backup of all of the original AoS models, fonts, sounds, and effects!

So! That about wraps this up. And thank God too, I've been working on the thread for over two hours, Jesus Christ.
Suggestions and requests are more than welcome, so please offer me any ideas and criticisms you may have!

(item template for my future use)
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[size=200][b][/b][/size]
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[size=125][b][url=]Sound preview[/url][/b][/size]
[url=][size=200][b][u][DOWNLOAD][/u][/b][/size][/url]
Last edited by .::Taboo::. on Sun Mar 24, 2013 6:59 pm, edited 13 times in total.
strawhatpirate
Modder
Modder
Posts: 136
Joined: Mon Nov 05, 2012 9:35 pm


A lot of your guns are really good :)
theginjaninja09
Modder
Modder
Posts: 128
Joined: Sat Jan 05, 2013 7:19 am


These are really cool, even though they are not my type. (I like wwi guns) the shotgun and player skin is awesome.
Commando_Ghost
Modder
Modder
Posts: 1169
Joined: Mon Dec 31, 2012 12:23 pm


THESE SIGHTS :D OH THE HUMANITY OMG THESE ROCK *caps :3
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Finally got off my arse and made a new gun: The KH2002 "Khabar," a very reliable bullpup assault rifle courtesy of the Iranians. I decided to play around with making weapons a little smaller and less realistic looking so that they look better in the player character's hands, and I'm extremely happy with the result. I might continue to use this style in the future.
I'm not really that pleased with the reflex sight that I crapped out for it, so I'll probably redo it/make an iron sighted version sometime soon.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Minor update to the KH2002's sighting; it looks considerably better now.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


And then my first akimbo weapons! Because if you're going to go scrub, you may as well go full on scrub.
They actually have a really misleading feel of power, which led to me charging the enemy stupidly several times during testing. I regret nothing.
TheGeekZeke101
Deuced Up
Posts: 116
Joined: Sun Dec 02, 2012 6:54 pm


I surprisingly really love your mods. It's not like me to enjoy creative weaponry and such, but you have something about your mods that I really like. I especially love your sights. Great work. I love the FMG9's and the colors you chose. Can't wait for more.
TheChief98
League Participant
League Participant
Posts: 233
Joined: Sun Mar 10, 2013 1:20 pm


Hey! Good mods, awesome sights!
But you should improve a bit your models.
However i like them.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Two minor new things on the way; Sit tight.
TheGeekZeke101 wrote:
I surprisingly really love your mods. It's not like me to enjoy creative weaponry and such, but you have something about your mods that I really like. I especially love your sights. Great work. I love the FMG9's and the colors you chose. Can't wait for more.
Thanks; I like to think my general experience in 3D modeling is helping here with forming things well.
TheChief98 wrote:
Hey! Good mods, awesome sights!
But you should improve a bit your models.
However i like them.
Pretty happy with my models so far, and I can't really find anything to change about them. Thanks for the feedback , mate.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


...Well, I hope you didn't sit too tight.
I actually just realized that I forgot the padding and gloves on the corpse model's arms; Whoops! I'll fix that later tonight.

The armoured player model was really just done on a whim, because frankly the default WWI player model, while cute, looks really silly carrying a gigantic .50 cal anti-material rifle. It turned out pretty well, I think.
The combat knife is the same, and I'm quite proud of the rather delicious disemboweling sound I cooked up for it.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Alright, fixed up the corpse model, and I went ahead and made the blood look less like fruit juice while I was at it.
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Sample
Deuced Up
Posts: 83
Joined: Wed Nov 21, 2012 8:37 pm


Nice iron sights!
DeathConRay
Blue Master Race
Blue Master Race
Posts: 85
Joined: Sun Feb 10, 2013 8:58 pm


Screw that SMG I got, these are great! Thanks dude.

-Qedrent
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Added in a full version of MrHaax's AK47 that was requested and the DMR from Halo that was requested.
I also realized that I accidentally used AK sounds for the KH2002, so I updated it with the correct sounds (this update is reflected in the sound preview, so you can go ahead and check it out if you decide you prefer the old sounds).

A moment of patting myself on the back: Getting the DMR's scope to be perfectly circular in-game was a surprisingly annoying process of trial and error, and I'm very happy with the results. Blue_BigSmile
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