CyberPod_Mark_2 wrote:what kind this script is that?A debugging script, allows you to run python code in-game.
Search found 194 matches
- Thu Jul 14, 2016 5:05 pm
- Forum: Completed Releases
- Topic: [SCRIPT] idiot.py
- Replies: 4
- Views: 12899
- Thu Jul 14, 2016 5:02 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
he didnt claim it, when i first told him that 10se1ucgo was developing off of it he didnt care means nothing example: valve doesn't care what people do with their stuff, even if it's taking tf2 ragdolls and humping them against each other, but doesn't mean they don't hold copyright over it, it's ju...
- Wed Jul 13, 2016 7:51 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
The "nobody wants to play it" problem would be above all of them, and will be the reason why this won't become more than a very interesting hobby side project. that's okay, I don't expect much to come out of it. It's a fun project (but my implementation is still shitty someonepleasehelpme). 1. you ...
- Tue Jul 12, 2016 5:49 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Hoxton wrote:Atleast I downloaded the file without even knowing it???
- Tue Jul 12, 2016 12:48 am
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
longbyte1 wrote:but whybecause i hate love the community
- Mon Jul 11, 2016 7:08 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Kiwi wrote:o boy u getting sued by jagex nigguhshit i ded
if i dont have server packs done by tomorrow afternoon, it means jagex has killed me.
tell my parents i love them
- Mon Jul 11, 2016 3:38 am
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Fuck every other thread on the forum this is the only one worth reading right now. I have no idea how long this will last before someone gets shitty about it if anyone ever does get shitty about it, I'd be surprised if Jagex ends up being the ones to go "CUT THAT SHIT OUT" though. It depends on how...
- Sun Jul 10, 2016 9:12 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Lincent wrote:So did Matt give this to you?stack linked them on IRC months ago.
- Sat Jul 09, 2016 7:29 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Shia LaBeouf wrote:nice fucking aimbot wallhack on these screenshots get banned kiddo i already phoned ben and hes on his wayit's a debug var :^)
- Sat Jul 09, 2016 7:14 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Lincent wrote:Does it have this too? https://www.youtube.com/watch?v=H1cfLCIBe3cYes, the packets exist, but the server does not send them yet. I'll be working on this today.
- Sat Jul 09, 2016 1:54 am
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
CraftDinur wrote:is this the same openGL version that mat^2 worked on years ago? looks super cool dudeYup!
- Sat Jul 09, 2016 1:18 am
- Forum: Ace of Spades 0.x Discussion
- Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
- Replies: 69
- Views: 30575
Hey all, I recently started work on updating the pyspades/snip protocol to work with an alpha build of 1.0 (READ: ALPHA, not the Steam version!) To get a sense of what state the alpha build is in, you can watch these videos: https://www.youtube.com/watch?v=H1cfLCIBe3c, https://www.youtube.com/watch?...
- Wed Jun 22, 2016 9:57 pm
- Forum: Completed Releases
- Topic: [GAMEMODE] Defusal
- Replies: 29
- Views: 29924
Some people suggested that this gamemode could be played on an FSOM (First Saturday of month) event that have been taking place every month (now it's once every 3 months) on aloha server.. the request got ignored/they weren't interested about it. I can imagine that Dedust2 map would be really fun t...
- Wed Jun 22, 2016 9:05 pm
- Forum: Completed Releases
- Topic: [GAMEMODE] Defusal
- Replies: 29
- Views: 29924
QuickBrownFox wrote:That would be fun, if someone used it as an actual gamemode.how do people use it?
late, i know.
- Mon Jun 20, 2016 9:03 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: 3D animation models
- Replies: 13
- Views: 7156
I made one too for a game I'm working on, but it has loads of skin weighting issues that I can't be bothered to fix.
Here's an album with a bunch of gifs and images.
Here's an album with a bunch of gifs and images.