Search found 171 matches

Search found 171 matches Page 5 of 12
by FaultCheck
Sun Mar 31, 2013 5:37 pm
Forum: Site Feedback
Topic: Thanks for the new logo, FaultCheck!
Replies: 29
Views: 16469

Image

Gone Dirt-tay

Image

Gone Classy
by FaultCheck
Sun Mar 31, 2013 4:59 pm
Forum: Add-ons & Tools
Topic: Blockman2D - AoS Classic Map Generators and Tools
Replies: 17
Views: 35651

TBS wrote:
Hopefully this will mean that I can actually run the program without geting a bunch of error programs that aren't solvable by reinstalling .net.
lol, hopefully huh? XD
by FaultCheck
Sun Mar 31, 2013 3:50 pm
Forum: Add-ons & Tools
Topic: Blockman2D - AoS Classic Map Generators and Tools
Replies: 17
Views: 35651

Just an update, for anyone, if anyone, wants to know, lol. Working on rewriting the core component of blockman, making multiple fixes to quite a few major foundational issues that became common annoyances for anyone braving the beta! :D Here are a few fixes, and new additions that will be coming up ...
by FaultCheck
Sun Mar 31, 2013 5:46 am
Forum: Official News
Topic: Build and Shoot News #4
Replies: 67
Views: 50375

Bigcheecho wrote:
Yes, we're practically their arch-nemesis. Blue_Tongue
See, I would have to say, We're the superman, they are the lex luthor...
by FaultCheck
Sun Mar 31, 2013 5:43 am
Forum: Site Feedback
Topic: Thanks for the new logo, FaultCheck!
Replies: 29
Views: 16469

Thanks v^3! =D Here's what we have so far, for a v2... still not feeling quite right I think... I just now noticed a few shading issues with the crop, lol, which would be fixed Green_Wink1 What do you guys think? Blue_Wink1 http://blockman2d.servegame.com/BS/resources/bands_logo_03272013_sml.png htt...
by FaultCheck
Mon Mar 25, 2013 1:59 pm
Forum: Official News
Topic: Build and Shoot News #4
Replies: 67
Views: 50375

v^3 wrote:
My submission for next weeks logo
Image
ooo, sweet looking graph-x v^3!
by FaultCheck
Sun Mar 24, 2013 4:01 pm
Forum: Official News
Topic: Push Map Contest Voting - Ends March 24h
Replies: 29
Views: 26661

Looks like v^3 has taken it! Nice job bro!!!! Nice work by all the mappers! man this community is awesome! :D
by FaultCheck
Thu Mar 21, 2013 12:04 am
Forum: Official News
Topic: Push Map Contest Voting - Ends March 24h
Replies: 29
Views: 26661

Sonarpulse wrote:
FaultCheck wrote:
ooo dropping back... dropping back... es no bueno...
Well you got your hat trick ;)
lol, can't blame a guy for trying =D
by FaultCheck
Wed Mar 20, 2013 2:36 pm
Forum: Guides / Tutorials
Topic: Toilet Training with poly2vox - How to import 3D objects
Replies: 15
Views: 25771

Very informitive and detailed walkthrough, did not know about the slice editor, that is sick, did not relize it was that easy to convert poly to vox, that is sick... did not know you could drag and drop on to voxed, nice tip too... Blue_Sunglasses1 5/5 Stars! Green_Sunglasses1
by FaultCheck
Tue Mar 19, 2013 5:29 pm
Forum: Official News
Topic: Push Map Contest Voting - Ends March 24h
Replies: 29
Views: 26661

ooo dropping back... dropping back... es no bueno...
by FaultCheck
Tue Mar 19, 2013 2:41 pm
Forum: Official News
Topic: Build and Shoot News Letter #3
Replies: 39
Views: 45107

@Danhezee - I just wanted to make sure you're not waiting on me, I'm pretty sure I saw a post by you after the contest ended, with a list of badges, but not sure where it went, and not sure if that was the final official. Let me know, and I can get them finished up and over to you.
by FaultCheck
Tue Mar 19, 2013 1:16 am
Forum: Official News
Topic: Push Map Contest Voting - Ends March 24h
Replies: 29
Views: 26661

An EPIC Contest! :D GL to everyone! Some really sweet mapage...
by FaultCheck
Sun Mar 17, 2013 11:40 pm
Forum: Ace of Spades 0.x Discussion
Topic: Push Map Making Contest Submit maps before march 17
Replies: 58
Views: 27684

TBS wrote:
It would feel strange only voting for 1 map. They are all great imo.
There are some really really good ones, I feel the same lol
by FaultCheck
Sun Mar 17, 2013 11:38 pm
Forum: Maps
Topic: [MAP] IV-PUSH - Operation Style
Replies: 12
Views: 6111

It's a nice map but the spawn areas get too campy because the initial traffic flow goes toward the enemy, which means the enemy doesn't really have to move his mouse to shoot targets. To advance forward, you have to build a bridge with your back exposed to the enemy's pre-aimed crosshair. That's wh...
by FaultCheck
Sat Mar 16, 2013 3:04 pm
Forum: Maps
Topic: [MAP] IV-PUSH - Operation Style
Replies: 12
Views: 6111

ah, that explains it. And btw, you seem to have much brighter and clearer colors than any of other aos maps. You're not the first to bring that up, I honestly didn't notice myself. I guess from what I figured out, if your using the older method of a heightmap bmp, I guess it down converts during th...
Search found 171 matches Page 5 of 12
Go to advanced search