Search found 171 matches
- Sun Mar 31, 2013 5:37 pm
- Forum: Site Feedback
- Topic: Thanks for the new logo, FaultCheck!
- Replies: 29
- Views: 16469
Gone Dirt-tay
Gone Classy
- Sun Mar 31, 2013 4:59 pm
- Forum: Add-ons & Tools
- Topic: Blockman2D - AoS Classic Map Generators and Tools
- Replies: 17
- Views: 35651
TBS wrote:Hopefully this will mean that I can actually run the program without geting a bunch of error programs that aren't solvable by reinstalling .net.lol, hopefully huh? XD
- Sun Mar 31, 2013 3:50 pm
- Forum: Add-ons & Tools
- Topic: Blockman2D - AoS Classic Map Generators and Tools
- Replies: 17
- Views: 35651
Just an update, for anyone, if anyone, wants to know, lol. Working on rewriting the core component of blockman, making multiple fixes to quite a few major foundational issues that became common annoyances for anyone braving the beta! :D Here are a few fixes, and new additions that will be coming up ...
- Sun Mar 31, 2013 5:46 am
- Forum: Official News
- Topic: Build and Shoot News #4
- Replies: 67
- Views: 50375
Bigcheecho wrote:Yes, we're practically their arch-nemesis.See, I would have to say, We're the superman, they are the lex luthor...
- Sun Mar 31, 2013 5:43 am
- Forum: Site Feedback
- Topic: Thanks for the new logo, FaultCheck!
- Replies: 29
- Views: 16469
Thanks v^3! =D Here's what we have so far, for a v2... still not feeling quite right I think... I just now noticed a few shading issues with the crop, lol, which would be fixed Green_Wink1 What do you guys think? Blue_Wink1 http://blockman2d.servegame.com/BS/resources/bands_logo_03272013_sml.png htt...
- Mon Mar 25, 2013 1:59 pm
- Forum: Official News
- Topic: Build and Shoot News #4
- Replies: 67
- Views: 50375
v^3 wrote:My submission for next weeks logoooo, sweet looking graph-x v^3!
- Sun Mar 24, 2013 4:01 pm
- Forum: Official News
- Topic: Push Map Contest Voting - Ends March 24h
- Replies: 29
- Views: 26661
Looks like v^3 has taken it! Nice job bro!!!! Nice work by all the mappers! man this community is awesome! :D
- Thu Mar 21, 2013 12:04 am
- Forum: Official News
- Topic: Push Map Contest Voting - Ends March 24h
- Replies: 29
- Views: 26661
Sonarpulse wrote:lol, can't blame a guy for trying =DFaultCheck wrote:ooo dropping back... dropping back... es no bueno...Well you got your hat trick ;)
- Wed Mar 20, 2013 2:36 pm
- Forum: Guides / Tutorials
- Topic: Toilet Training with poly2vox - How to import 3D objects
- Replies: 15
- Views: 25771
Very informitive and detailed walkthrough, did not know about the slice editor, that is sick, did not relize it was that easy to convert poly to vox, that is sick... did not know you could drag and drop on to voxed, nice tip too... 5/5 Stars!
- Tue Mar 19, 2013 5:29 pm
- Forum: Official News
- Topic: Push Map Contest Voting - Ends March 24h
- Replies: 29
- Views: 26661
ooo dropping back... dropping back... es no bueno...
- Tue Mar 19, 2013 2:41 pm
- Forum: Official News
- Topic: Build and Shoot News Letter #3
- Replies: 39
- Views: 45107
@Danhezee - I just wanted to make sure you're not waiting on me, I'm pretty sure I saw a post by you after the contest ended, with a list of badges, but not sure where it went, and not sure if that was the final official. Let me know, and I can get them finished up and over to you.
- Tue Mar 19, 2013 1:16 am
- Forum: Official News
- Topic: Push Map Contest Voting - Ends March 24h
- Replies: 29
- Views: 26661
An EPIC Contest! :D GL to everyone! Some really sweet mapage...
- Sun Mar 17, 2013 11:40 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Push Map Making Contest Submit maps before march 17
- Replies: 58
- Views: 27684
TBS wrote:It would feel strange only voting for 1 map. They are all great imo.There are some really really good ones, I feel the same lol
- Sun Mar 17, 2013 11:38 pm
- Forum: Maps
- Topic: [MAP] IV-PUSH - Operation Style
- Replies: 12
- Views: 6111
It's a nice map but the spawn areas get too campy because the initial traffic flow goes toward the enemy, which means the enemy doesn't really have to move his mouse to shoot targets. To advance forward, you have to build a bridge with your back exposed to the enemy's pre-aimed crosshair. That's wh...
- Sat Mar 16, 2013 3:04 pm
- Forum: Maps
- Topic: [MAP] IV-PUSH - Operation Style
- Replies: 12
- Views: 6111
ah, that explains it. And btw, you seem to have much brighter and clearer colors than any of other aos maps. You're not the first to bring that up, I honestly didn't notice myself. I guess from what I figured out, if your using the older method of a heightmap bmp, I guess it down converts during th...