Search found 27 matches

Search found 27 matches Page 2 of 2
by yvt
Thu Jan 02, 2014 3:44 pm
Forum: OpenSpades Discussion
Topic: 0.0.10
Replies: 66
Views: 28725

I keep getting a "not a valid Win32 application" error when I run the .exe I'm using Windows XP, any ideas as to why this is happening? I uploaded a recompiled version (called OpenSpades-0.0.10-Windows -winxp .zip) and this should work on Windows XP. https://github.com/yvt/openspades/releases/tag/v...
by yvt
Wed Jan 01, 2014 7:49 pm
Forum: OpenSpades Discussion
Topic: 0.0.10
Replies: 66
Views: 28725

 
New year release!

For new/updated features and the download link, take a look at the github release page:
https://github.com/yvt/openspades/releases/tag/v0.0.10
 
by yvt
Thu Oct 31, 2013 5:01 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

https://github.com/yvt/openspades/releases/tag/v0.0.9 Many new visual effects (DoF, lit particles, new water renderer) Some effects are updated and some are more optimized Tools (spade, block, weapons, grenade) are now scriptable Weapon spread visualizer (cg_debugAim) Variable radiosity precision (s...
by yvt
Sat Sep 07, 2013 11:55 am
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

and also, it says MAPshadowrenderer. how do i disable that? or do i even need to? It's a bug that is fixed in the development version. Here's a commit which fixed the big. https://github.com/yvt/openspades/commit/e0bdddc4081ac01403a747cff1e7d29b127ace09 Because there are many people experiencing th...
by yvt
Tue Sep 03, 2013 4:49 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

Sonarpulse wrote:
Yo, I'm getting some error about not having cURL. Is this cURL the executable or cURL the library that I need? Because I definitely have the executable.
You need a cURL library and headers (on Debian the package name looks like libcurl3-openssl-dev).
by yvt
Tue Sep 03, 2013 4:32 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

OpenSpades 0.0.8 had serious bugs -- Please update! OpenSpades 0.0.8b github page: https://github.com/yvt/openspades/releases/tag/v0.0.8b Fixed some serious bugs Global Illumination crashed on Windows (the root cause is still unknown) cg_protocolVersion defaulted to empty value, which resulted in a...
by yvt
Mon Sep 02, 2013 5:41 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

github Release Page: https://github.com/yvt/openspades/releases/tag/v0.0.8 Better consistency between OpenSpades and the official AoS 0.75 The range of spade and block tool was fixed Hit-Testing bug was fixed You can no longer cover yourself in blocks Dig speed was fixed Server Browser Thanks to lea...
by yvt
Tue Aug 27, 2013 3:31 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

https://github.com/yvt/openspades/releases Default Keymap Changed A: Left, D: Right, W: Forward, S: Backpedal Better support for OpenGL 2.x video drivers Now OpenSpades works on OpenGL 2.x video driver if it has required features. Configurable minimap size Use cg_minimapSize to change the size of mi...
by yvt
Mon Aug 26, 2013 2:27 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

My friend has openGl 2.1, 3 ghz dual core processor radeon hd 4800 and win xp He gets this problem: http://i.imgur.com/hfVy5rL.png http://imgur.com/HLz1s7c Could you send me SystemMessages.log? (This contains useful information) SystemMessages.log is located at C:\users\(username here)\Application ...
by yvt
Sun Aug 25, 2013 7:46 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

See: https://github.com/yvt/openspades/releases 3x Faster Volumetric Fog Ray-tracer (r_fogShadow) 5.5ms @ 1024x640 on Intel HD Graphics 4000 (Mac OS X 10.8.4) Note: r_fogShadow requires at least Shader Model 3.0 hardware. Correct behaviour of guns (Thanks to GreaseMonkey) Pellets of shotgun now corr...
by yvt
Sun Aug 25, 2013 1:39 pm
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

"OpenSpades uses the exactly same format with AoS 0.75 for models/sounds. However, the directory structure is different, so you'll have to rename files of game mod. Try unzipping Resources/Models.pak and you'll see the structure." unpack them is easy, but how can i repack them in a .pak? EDIT: Nvm ...
by yvt
Sun Aug 25, 2013 11:02 am
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 412451

Hi. Holy shit, i love you, any hope in a Linux version? Hence it's cross platform. Currently binary package is not provided and you have to compile from source code. Clone from git repository https://github.com/yvt/openspades/ and follow the instructions written in README.md. Is this game mod suppor...
Search found 27 matches Page 2 of 2
Go to advanced search