Search found 443 matches
- Fri Aug 30, 2013 4:56 am
- Forum: Official News
- Topic: Build and Shoot News Letter #15
- Replies: 56
- Views: 78272
Did Ben write asm?
- Tue Aug 27, 2013 10:01 pm
- Forum: OpenSpades Discussion
- Topic: OpenSpades introduction
- Replies: 664
- Views: 413064
Winety wrote:So, does this work when I open it in wine?You can compile it native.
- Tue Aug 27, 2013 5:23 am
- Forum: Ace of Spades 0.x Discussion
- Topic: High end computer runs AoS with low framerate.
- Replies: 2
- Views: 1780
First of all, there are plenty of threads of people complaining like this. If you had read those you would know the answer: Voxlap is heavily optimized for old computers in ways that won't benefit, and may even hurt, your performance.
Try OpenSpades instead.
Try OpenSpades instead.
- Mon Aug 26, 2013 5:33 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: Abandon 0.75, Update to 0.76
- Replies: 213
- Views: 72776
Admittedly its harder, but I think OpenSpades w/ 0.76 support + better anti-cheat would be better. If I am not playing on a 0.75/0.76 server, I rather use Iceball than OpenSpades. OpenSpades's only current advantage is it works with unmodified pysnip servers.
- Sun Aug 25, 2013 4:32 pm
- Forum: OpenSpades Discussion
- Topic: OpenSpades introduction
- Replies: 664
- Views: 413064
Yet another reason for me not to do my HaSnip. But god damn, F#? Haskell is a better language in the same vein, and better implemented. OK, F# was github's fuckup I think because it doesn't use mono. C++, Eh, I still rather use Haskell or Rust, but I admit its a sane choice. how do they call this cr...
- Thu Aug 08, 2013 2:33 pm
- Forum: The Lounge
- Topic: Happy Birthday!
- Replies: 18
- Views: 5681
Happy Birthday!
- Wed Aug 07, 2013 12:58 am
- Forum: Noteworthy Picks
- Topic: Porting Voxlap
- Replies: 221
- Views: 131670
This gist of it is I lost interesting in doing the last bit of work to make Voxlap bug free. I know this sounds infuriating: "Jeeze, if it's so close, just finish the damn thing." Well, the closer I get, the harder it is to find bugs. A few months ago, lensman did a bunch of stuff really fast. Thing...
- Tue Aug 06, 2013 3:19 am
- Forum: Iceball
- Topic: Iceball Project
- Replies: 1409
- Views: 567058
Lemon wrote:would you still like the FPS of my shitty integrated Intel?Benchmarks (with adequate info) never hurt...
- Mon Aug 05, 2013 8:08 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: 0.76 proposal: Make all rifle headshots one shot kills
- Replies: 28
- Views: 10986
GreaseMonkey wrote:Which repo do you want me to commit against, and what do you want for it?Personally don't care. Perhaps rebase your 0.76 branch so it goes vanillia 0.76 -> headshot fix -> iceball support. I'll just pull it whatever you do.
- Sun Aug 04, 2013 10:28 pm
- Forum: Official News
- Topic: Build and Shoot News #13
- Replies: 45
- Views: 36332
Try iceball if 0.76 lags for you two. It will be pysnip compatible soon. Make sure to use the OpenGL Version.
- Sun Aug 04, 2013 10:21 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: 0.76 proposal: Make all rifle headshots one shot kills
- Replies: 28
- Views: 10986
Grease, can you make one commit we can all pull so we don't get a bunch of extraneous merges in the future?
- Sat Aug 03, 2013 3:25 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: 0.76 proposal: Make all rifle headshots one shot kills
- Replies: 28
- Views: 10986
Pity it doesn't actually do parabolic trajectories. Seeing that damage ≈ range with a linear trajectory is bullshit, I fully support this change.
- Thu Aug 01, 2013 5:36 am
- Forum: Iceball
- Topic: Iceball Project
- Replies: 1409
- Views: 567058
Try Iceball-GL if you aren't already.
- Thu Aug 01, 2013 4:16 am
- Forum: Site Feedback
- Topic: Why is version 0.75 recommended?
- Replies: 8
- Views: 5298
It's currently being discussed in multiple threads in the "General Discussion" forum. Go look there.
- Tue Jul 30, 2013 12:18 am
- Forum: Other Games
- Topic: Command & Conquer: Tiberian Sun: Reborn
- Replies: 8
- Views: 5853
Pretty sure there are aircraft now.