Search found 72 matches

Search found 72 matches Page 3 of 5
by Dr.Morphman
Thu Feb 06, 2014 4:46 pm
Forum: Help!
Topic: is somebody able to help me out there?
Replies: 3
Views: 4872

i have tried to write a script enabling to change ones name in-game it actualy works without any complaints however, if you change your name and join the server with a second client , the server suddenly crashes and i canot think of any reason why that happens therefore i would ask if someone knows ...
by Dr.Morphman
Wed Jan 22, 2014 11:26 pm
Forum: Features & Enhancements
Topic: [script] Hookshot
Replies: 11
Views: 23987

well, to make it short: i have been playing the legend of zelda on my N64 again and thought '' man, a hookshot like this might fun in AoS'' , thus this script was born how to use / what it does : you simply have to face a block within your reach (should not be farther than 100 blocks away from you b...
by Dr.Morphman
Sun Jan 12, 2014 10:03 am
Forum: Ideas / Requests
Topic: [REQUEST] Multiple Scripts
Replies: 3
Views: 2562

for the rangebans, i suggest a combination of IP- AND namebans
(e.g, when somebodys name is registered in the banlist, it will check whether the first digits of his IP equal anyones ban with the same name in the list, if not: a message will be sent to the admins)
by Dr.Morphman
Tue Jan 07, 2014 2:58 pm
Forum: Completed Releases
Topic: [SCRIPT]LineSPQR
Replies: 5
Views: 3573

nice, took you only help from 5 people to create a script that is roughly 10 lines long
by Dr.Morphman
Sun Dec 08, 2013 10:58 pm
Forum: Clans
Topic: KOOL KIDZ JOIN NOW| KKz~ now recruiting
Replies: 66
Views: 20817

In game n ame: ---> GmT+#y0l0 <--- New name after KKz~: [l0L]cOulPr0KeeLlA Age: old enuf 6 u Favorite Server: fecebook XD jk lol Fav Weapon: aimbutt LIEK A PR000!!!!11!1!! About yourself: dis meh irl https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1470133_665771893454297_2037551207_n.jpg bat ...
by Dr.Morphman
Sat Dec 07, 2013 8:38 pm
Forum: Official Leagues
Topic: Season 3 playoffs
Replies: 119
Views: 69285

yeah since it happened accidently this time to me:
you should add some lines to he match script so players on green canot join the blue team and vice versa
by Dr.Morphman
Sat Dec 07, 2013 1:16 pm
Forum: Official Leagues
Topic: Season 3 playoffs
Replies: 119
Views: 69285

danhezee wrote:
Glitching will not be tolerated
IceCraft wrote:
Doesn't count a glitch as a hack/cheat? And cheating IS NOT allowed. Therefore the ban is legit!
alright then i request a ban for everyone abusing this grenade glitch
by Dr.Morphman
Sat Dec 07, 2013 1:08 pm
Forum: Official Leagues
Topic: Season 3 playoffs
Replies: 119
Views: 69285

we always had a feeling this may cause problems, now it happened first of all all yeah, this is unfair without a daubt, we apologize for this inconvenience therefore declaring this match as invalid seems to be the most appropriate course of action and naturaly we will agree on a rematch however, i h...
by Dr.Morphman
Thu Nov 21, 2013 11:08 pm
Forum: Ideas / Requests
Topic: [REQUEST] sniper rifle
Replies: 3
Views: 2074

as far as i understood you you want to replace the shotgun with another type of rifle right? hmm it would be possible to make it fire single , but accurate rounds however, you will still have to deal with heavy recoil and visible pellets (even though they wont hurt anybody) then rangedamage.py shoul...
by Dr.Morphman
Mon Nov 11, 2013 7:31 pm
Forum: Completed Releases
Topic: [script] FoglineHitDetector
Replies: 18
Views: 25887

alright fixed 2 things: 1: airstrikes/dangerzones etc wont throw a lot of false positives anymore and more importantly: 2: it measures only the horizontal distance between the players, meaning height won't have any influence on the results thanks to Spring for pointing that out i should have tested ...
by Dr.Morphman
Sat Nov 09, 2013 5:10 pm
Forum: Ace of Spades 0.x Discussion
Topic: Build and Shoot League Season 3 Suggestions!
Replies: 70
Views: 23780

the distance between the tent and the intel should be the same for both teams (dont know if a script can adjust that)

also i would suggest returning to .75 weapon damage stats (because this random damage calculating in .76 is awful)
by Dr.Morphman
Fri Nov 08, 2013 3:39 pm
Forum: Ideas / Requests
Topic: [REQUEST]Infinite Blocks
Replies: 3
Views: 2776

hmm there is no way to actualy set the amount of blocks a player is carrying with him even though there is a player.blocks variable right?
by Dr.Morphman
Sat Oct 26, 2013 10:18 pm
Forum: Completed Releases
Topic: [script] Piercing_Rounds (rifle only)
Replies: 2
Views: 2111

Ladies and Gentlemen (and aimboting scum) , it is time to upgrade not only our weapons, but our ammunition as well therefore i have created piercing rounds which have the ability to penetrate walls (alright to be honest i have recently started to hate wallpoppers and thought there should be somethin...
by Dr.Morphman
Thu Oct 24, 2013 1:31 pm
Forum: Ideas / Requests
Topic: Common functions ideas
Replies: 12
Views: 5536

ah something that detects actual shots would be nice (a function like on_shoot(...)) since the on_shoot_set() function wont work if you keep the button pressed (which makes it useless when you use a smg for example)
by Dr.Morphman
Tue Oct 22, 2013 6:26 pm
Forum: Ideas / Requests
Topic: Common functions ideas
Replies: 12
Views: 5536

Im not sure if i understood your post right but i would like something that has the ability to detect inflicted damage to a block (only the detection of its hit, not the removal of one)
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