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Search found 194 matches Page 5 of 13
by 10se1ucgo
Tue Aug 27, 2013 12:35 am
Forum: OpenSpades Discussion
Topic: OpenSpades introduction
Replies: 664
Views: 201313

Thank you for this heavenly godsend.
It looks hell of a lot better than 1.0, and runs with 2x the fps :D
by 10se1ucgo
Sat Jul 06, 2013 4:27 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

bump
by 10se1ucgo
Sat Jun 29, 2013 9:35 pm
Forum: Ace of Spades 0.x Discussion
Topic: Modified .exe file without annoying browser opening
Replies: 3
Views: 935

Or, you know, set show_news to 0 in config.ini :/
by 10se1ucgo
Thu Jun 06, 2013 6:41 pm
Forum: Add-ons & Tools
Topic: Modloader
Replies: 148
Views: 64005

LinktersHD wrote:
It would be nice if we had the map open we could move our mouse as well. As at the moment it does nothing when the map is open.
It does, you can click on a coordinate grid square and it runs the airstrike command their. You obviously need enough kills for the airstrike however.
by 10se1ucgo
Mon Jun 03, 2013 11:33 pm
Forum: Add-ons & Tools
Topic: Ace of Spades remake
Replies: 83
Views: 31035

Didn't like the grainy texture.
Image
by 10se1ucgo
Mon Jun 03, 2013 9:19 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

thepolm3 wrote:
can you provide a mod download?
For the most part, its "finished" so sure,
http://puu.sh/37HpC.zip
by 10se1ucgo
Wed May 29, 2013 6:50 pm
Forum: Completed Releases
Topic: [Game Mode] Moba 1.0
Replies: 49
Views: 19735

thepolm3 wrote:
so how do you want the powers to work? One selection at the beginning that can be changed when respawning? Upgrade per kills? Any other features?
I think the way blockpower did it by selecting blocks in the first and third rows was cool.
by 10se1ucgo
Sat May 25, 2013 2:48 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

AH. I fixed that but then I forgot to save XD Bug time! There are sometimes still respawns when hardcore mode is on. Winning because everyone was killed gives you 2-3 points instead of 1. When the round started, people can still disconnect and reconnect to spawn again. A fix for this is to have the...
by 10se1ucgo
Sun May 19, 2013 5:17 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

Fixed the latest round of bugs, and added a hardcore setting Saw you join the server, I was attempting to fix the bug myself, and oddly enough, it worked. But your way is probably cleaner than mine. Thanks! EDIT #2: Ignore the crash log below, found out how to fix it. In the script, replace line #1...
by 10se1ucgo
Sun May 19, 2013 4:12 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

Bugs 7. Are you sure that the last one isn't a bug? CMD spews out tons of errors, and the only way to fix it is by map advance Suggestions 8. The reason I wanted no respawns is to make it feel more like Counter-Strike, you should rely on skill, you deserve every kill, and deserve every death. You s...
by 10se1ucgo
Sun May 19, 2013 3:13 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

7. not a bug Suggestions 8. not a good idea 10. Not fun. You can do that on your server 11. No point Bugs 7. Are you sure that the last one isn't a bug? CMD spews out tons of errors, and the only way to fix it is by map advance Suggestions 8. The reason I wanted no respawns is to make it feel more ...
by 10se1ucgo
Sat May 18, 2013 10:49 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

Ok, BUGS Sometimes, the bomb spawns as the greens bomb, the tent spawns as the blue tent, so Green can't take the bomb and plant it. Sort of like a reverse defusal xD http://puu.sh/2We4v.png http://puu.sh/2WeaG.png http://puu.sh/2Weg2.png Blue can defuse the bomb even when they walk away from the bo...
by 10se1ucgo
Sat May 18, 2013 9:21 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

Hm, don't see the Z override

Also, extensions still don't work for me.
by 10se1ucgo
Sat May 18, 2013 6:05 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

why ty :) ok, just to know that my configuration works, I edited the defaults in the script itself. Everything works except blue spawns where green should and green spawns where blue should, so I had to switch them Also, can you make it so I can also set the Z coordinate? The blues spawn on top of ...
by 10se1ucgo
Sat May 18, 2013 5:25 pm
Forum: Completed Releases
Topic: [GAMEMODE] sabotage 2.4.3
Replies: 33
Views: 7481

thepolm3 wrote:
I'm an idiot :)
all names in speech marks
"greenbase" = [(),()],
etc
:3
Image

I also noticed lots of things had 'blah' instead of "blah" so I tried.
Image

Are you sure it isn't something with the = sign?
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