its not that hard to post an image of it.
just hit control + prntscrn while ingame with it out, post it to imgur, then use the [ img ] [ /img ] with the direct link to the image.
and bang, you've got a preview image.
Search found 74 matches
- Sun Jun 26, 2016 3:59 pm
- Forum: OpenSpades MODs
- Topic: Combat Knife by me (with screenshots)
- Replies: 1
- Views: 2245
- Sun Apr 10, 2016 12:07 am
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
On a scale of 1 to dead.
how we doin?
how we doin?
- Wed Feb 17, 2016 11:16 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
Chameleon wrote: To contribute in a more positive way:Oooooo, Me likey
Planned Awesomeness
- Fri Feb 12, 2016 1:03 am
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
Donald Trump wrote:kooolThis project would go faster if you would just give chameleon a small loan of a million dollars.
- Thu Feb 11, 2016 8:30 pm
- Forum: OpenSpades Discussion
- Topic: Player Search
- Replies: 6
- Views: 5418
oh god run
- Sat Feb 06, 2016 5:14 pm
- Forum: Packs
- Topic: WTF MODS MAKER!
- Replies: 9
- Views: 8646
I know that you have made WW1 and WW2 skins, but can you make a whole pack, with every type of soldier from every country in WW1 or WW2. Can you also tell me what .kv6 editor you use, because when I make mods with Slab6 my mods always cause both Ace of Spades and Openspades to crash. Private messag...
- Sat Feb 06, 2016 4:53 pm
- Forum: OpenSpades Discussion
- Topic: How to install mods for OpenSpades?
- Replies: 1
- Views: 2565
There is no mod loader, this isn't minecraft.
you need to inject files manually, either by replacing default files in the pak files using winrar
or creating file paths that over write the default files. ie. creating folders named models/gfx/scripts/sounds etc.
you need to inject files manually, either by replacing default files in the pak files using winrar
or creating file paths that over write the default files. ie. creating folders named models/gfx/scripts/sounds etc.
- Fri Feb 05, 2016 11:25 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
I would appreciate it if some one made a simple modification to the rifles to add a basic Mosin scope to compliment the new settings/features.
pls and thenk u
pls and thenk u
- Thu Feb 04, 2016 11:25 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
The glorious Software Renderer. The one that looks like Voxlap<3 The one that looks awfully dirty. But seriously, all SW models look like they are round-ish, not like OpenGL ones that are the cleanest cubes in the whole galaxy. No matter how detailed models you make, in OpenGL they will always look...
- Wed Feb 03, 2016 7:21 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
I know I'm definitely missing something, but what exactly does "SW" stand for? I'm assuming its either the abbreviated name of the project, or Software Rendering
- Tue Feb 02, 2016 9:09 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
Dude, that resolution! My Intel HD can't do more than 15 fps on 800x600 OpenGL :P Well to be honest, I still have to make ironsights more accurate, then make magazines and other moving parts work, then add casings for shotgun and magazine dropping for smg/semi, then add scope for semi. Oh and I'll ...
- Mon Feb 01, 2016 8:47 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
Not sure if it's just me, but the M1A1 Thompson's magazine doesn't appear.
edit: the MP40's mag is also a bit out of place
edit: the MP40's mag is also a bit out of place
- Sat Jan 30, 2016 8:45 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
If they aren't already, are the weapon scripts in this "project" (not really sure what to call it) compatible with current OS mods? Would I be able to take something like your AKMS and use it with little/no adjustments? Edit: found a crash bug: a missing "detail.jpg", fixed by making a blank .jpg na...
- Sat Jan 30, 2016 6:22 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 76660
Not sure if Hype or Hope
Either way, this looks/feels/sounds really promising.
Either way, this looks/feels/sounds really promising.
- Thu Jan 28, 2016 12:00 pm
- Forum: OpenSpades MODs
- Topic: --------------->[REQUEST]CrossFire armory<---------------
- Replies: 20
- Views: 13970