Search found 46 matches
- Mon Apr 30, 2018 1:08 pm
- Forum: Official News
- Topic: Build and Shoot Newsletter #43
- Replies: 6
- Views: 79697
Great newsletter! Keep up great work ;)
- Mon Nov 27, 2017 8:41 am
- Forum: OpenSpades MODs
- Topic: [NEW] M14 Remastered
- Replies: 3
- Views: 13599
Amazing Work! Thanks :)
- Sat Nov 04, 2017 2:53 am
- Forum: Servers
- Topic: I can't join my server
- Replies: 7
- Views: 7939
Try aos://16777343:32887 (localhost connect)
- Tue Oct 03, 2017 2:18 am
- Forum: Official News
- Topic: Build and Shoot Newsletter #42
- Replies: 13
- Views: 18310
Great! Nice to see this again :P
- Tue Sep 26, 2017 5:53 am
- Forum: OpenSpades Discussion
- Topic: Modding Resources Megathread.
- Replies: 4
- Views: 4903
I prefer using MagicaVoxel as a modeling tool ;)
- Sun Sep 10, 2017 2:11 am
- Forum: Miscellaneous
- Topic: TESTIAR 2017 LINTUR SS
- Replies: 1
- Views: 4267
Looks great.
- Sat Sep 09, 2017 3:39 pm
- Forum: Official News
- Topic: Forums Back Online
- Replies: 29
- Views: 298320
Good to see it again :D
- Mon Sep 05, 2016 2:44 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 77214
Chameleon wrote:there isn't much to show.Woah, what a nice model! Thanks :)
I only made a couple weapons and a player model, here it is if you want to mess around with it: https://www.dropbox.com/s/5vm1sde3owoyg ... 3.kv6?dl=0
scale is 1cm/block
- Sun Sep 04, 2016 7:59 am
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 77214
Can I get some screenshots or some instructions about your new project if you don't mind? I can't wait to see it.. ;)
- Sun Jan 31, 2016 2:32 pm
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 77214
Really nice work. I'll open 24/7 Server for this client when this project is finished :) Thank you, but there's still a long way to go. There's always the possibility that: it can take too long and community will die I'll meet some issue too big for me no one will like it Let's face it, I did like ...
- Sun Jan 31, 2016 11:58 am
- Forum: OpenSpades Discussion
- Topic: No Leaf Clover - 2016.06.13 - custom OS build - no updates
- Replies: 165
- Views: 77214
Really nice work.
I'll open 24/7 Server for this client when this project is finished :)
I'll open 24/7 Server for this client when this project is finished :)
- Mon Feb 09, 2015 7:25 am
- Forum: Completed Releases
- Topic: [SCRIPT] blockweapon.py
- Replies: 2
- Views: 13052
LeCom wrote:2 things you could improve: you also should check type in the on_hit function (since on_hit is also called when hitting somebody with a nade IIRC) and use protocol.BlockxyzBool instead of making it global (though this one isn't necessary if you just want your code to work).Thank you.
- Mon Feb 09, 2015 7:24 am
- Forum: Work In Progress
- Topic: Bot zombie mod <BUG FIX>
- Replies: 17
- Views: 34785
Amazing work, thank you.
- Thu Feb 05, 2015 12:38 pm
- Forum: Completed Releases
- Topic: [SCRIPT] blockweapon.py
- Replies: 2
- Views: 13052
Blocks Specific Weapons. (ex. smg..) Usage : /blocksmg, /blockrifle, /blockshotgun, /blocknade, /blockspade Thank you. """ Scrip t by kmsi(kmsiapps@gmail.com) Blocks Specific Weapons. (ex. smg..) Usage : /blocksmg, /blockrifle, /blockshotgun, /blocknade, /blockspade """ from commands import add, adm...
- Thu Jan 22, 2015 6:04 am
- Forum: Completed Releases
- Topic: [SCRIPT] teamlock.py
- Replies: 5
- Views: 14601
Lincent wrote:You made some grammar mistakes it should be (Both teams are locked. You only can spectate!)Thanks. I'll correct it.