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by DetectDefective
Mon Mar 02, 2015 8:55 am
Forum: Iceball
Topic: What do you want Iceball to become?
Replies: 67
Views: 20979

how 'bout where mat^2 was hoping to push AoS, minus jagex logic. (EG, if Jagex were to listen to the community) What would this be, exactly? (I stopped playing/following AoS roughly around the time 0.75 happened, so I have no idea about the original direction intended, only where it stopped and wha...
by DetectDefective
Fri Feb 27, 2015 10:10 pm
Forum: Iceball
Topic: What do you want Iceball to become?
Replies: 67
Views: 20979

Mr.Torch wrote:
I merely want a way to edit gun stats and properties on a server. (Easily)
It's not that difficult, honestly. The Lua files are there, you just need to use a text editor.
by DetectDefective
Sun Jul 06, 2014 3:16 pm
Forum: OpenSpades MODs
Topic: Some damage indicators I made.
Replies: 12
Views: 2972

Hey, could you make a cyan version of the first indicator for 0.75? Edit: Nevermind made it myself. Very sorry about that, didn't mean to ignore you there. I was on a Borderlands 2 bender for the past few days. Glad that you were able to fix it up yourself, though. I like this one, gives me a bit o...
by DetectDefective
Sun Jul 06, 2014 2:02 pm
Forum: OpenSpades MODs
Topic: [Request] Old Crosshair
Replies: 4
Views: 2554

Thanks for making it. I apologize for not thanking you sooner. No apologies needed, shit. I also forgot to add a better set of hitmarkers, since the four dots are set in the same pattern and not diagonal. If you haven't made the diagonal lines already, just replace your HitFeedback.png with this. h...
by DetectDefective
Mon Jun 30, 2014 5:02 pm
Forum: OpenSpades Discussion
Topic: OpenSpades 0.0.12b
Replies: 73
Views: 39355

yvt wrote:
It is a bug. Thank you for reporting.
Oh crap, I thought that was intentional when I read that "fog" was removed. Apologies, YVT. Would have made note of it sooner.
by DetectDefective
Mon Jun 30, 2014 4:59 am
Forum: OpenSpades Discussion
Topic: OpenSpades 0.0.12b
Replies: 73
Views: 39355

Fog is still in the game. Only volumetric fog was removed. There is no fog. There's still unrendered chunks/areas, yeah, but there's no gradual fog into it, meaning that the "fog line" has no obscurity. Take a look . It looks ugly as fuck, but it's a tremendous advantage for Rifle users, even with ...
by DetectDefective
Sun Jun 29, 2014 6:16 am
Forum: OpenSpades Discussion
Topic: Question: Adding completely new guns/items?
Replies: 10
Views: 1756

Jdrew wrote:
Learn more is most likely talking about the flashlight not an actual new item
I'd like to know what he was talking about specifically, then.
learn_more wrote:
yes it's possible, and if you would have had a brain you would have seen someone already did it.
Still waiting on a link, since I lack the brain, friend.
by DetectDefective
Sun Jun 29, 2014 6:01 am
Forum: OpenSpades MODs
Topic: Some damage indicators I made.
Replies: 12
Views: 2972

There's AoS Classic variants now. Due to a lack of transparency, they may not look as good as the OpenSpades versions, but they're still fully functional. If anyone has any issues with them, please let me know.
by DetectDefective
Sun Jun 29, 2014 4:45 am
Forum: OpenSpades MODs
Topic: Some damage indicators I made.
Replies: 12
Views: 2972

I really like these damage indicators, I do wonder. Would they work for the 0.75 client as well? I'm not too sure, but I can take a look at that. Also, I'm sorry, I didn't mark it as OpenSpades-centered as I tossed it in the OpenSpades mod section. Sorry if I disappointed anybody, but I'll look int...
by DetectDefective
Sat Jun 28, 2014 7:45 pm
Forum: Ace of Spades 0.x Discussion
Topic: Why does everybody hate smg users?
Replies: 75
Views: 9105

$Eddy$ wrote:
I see what you mean about how 75 rifle doesn't cooperate all the time, but they, for the most part, fixed that in 0.76.
This is the problem: Nobody plays 0.76. If we were talking about 0.76, I'd be more inclined to agree, and I should have specified that I was talking about 0.75, that's my bad.
by DetectDefective
Sat Jun 28, 2014 7:41 pm
Forum: OpenSpades MODs
Topic: Some damage indicators I made.
Replies: 12
Views: 2972

Got bored and made a new damage ring/indicator to replace the original one. Made a few more after that, along with some color variations. In my opinion, the red original shows the best, but the other colors are neat and were no problem to make. People have preferences. If you want to replace your OS...
by DetectDefective
Sat Jun 28, 2014 4:47 pm
Forum: OpenSpades Discussion
Topic: Fire rates of weapons fluctuating/changing randomly?
Replies: 21
Views: 3714

lag? As I've said before, no. This isn't framerate-related, and it does not seem connection-related. My game runs at a stable 60 frames per second, and though my connection seems to have a hiccup or two (I'll see people bounce back/rubberband every once in a while), I'm doubtful that it has anythin...
by DetectDefective
Sat Jun 28, 2014 3:14 pm
Forum: OpenSpades Discussion
Topic: Fire rates of weapons fluctuating/changing randomly?
Replies: 21
Views: 3714

Sorry to bring this up again, but I'm still noticing this issue. Gun picks up a massive fire-rate boost from time to time, it's really strange.
by DetectDefective
Sat Jun 28, 2014 3:09 pm
Forum: Ace of Spades 0.x Discussion
Topic: Why does everybody hate smg users?
Replies: 75
Views: 9105

Can't go wrong? Not really. Any decent rifle user who can dodge can take out an smg user at medium range with ease Fog line? Definitely. Long range? Iffy. Mid range? Hell no. We may have different ideas on what's considered mid range, however. SMG's only negative is poor accuracy at the fog line. R...
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