Search found 85 matches
- Tue Aug 25, 2015 5:06 pm
- Forum: Ace of Spades 0.x Discussion
- Topic: We need more players... we need more steam!
- Replies: 56
- Views: 28329
It's a chicken and egg scenario to be sure... no community member wants to write code for a dead game. People want to contribute to a game that's going to be played. I wrote a couple of neat scripts last year that nobody is using? Why should I write more? I think yvt and learn_more and any decent pr...
- Sat Aug 22, 2015 6:36 am
- Forum: Ace of Spades 0.x Discussion
- Topic: We need more players... we need more steam!
- Replies: 56
- Views: 28329
I completely agree We need a gateway... a face... something that is click and play. Steam is very good at doing that. So, official proposal: Fork OpenSpades and rebrand it Build and Shoot Submit it to Steam Greenlight Update Build and Shoot with any updates to OpenSpades every month or so. Even in G...
- Sat Aug 22, 2015 4:02 am
- Forum: Ace of Spades 0.x Discussion
- Topic: We need more players... we need more steam!
- Replies: 56
- Views: 28329
re-branded and re-named isn't hard... Jagex owns Ace of Spaces... we've long known that... a new logo won't be hard for this community other than getting an official vote on it. Remodeling isn't entirely necessary?? I could be wrong, but according to my understanding, if the code isn't owned by Jage...
- Sat Aug 22, 2015 3:42 am
- Forum: Ace of Spades 0.x Discussion
- Topic: We need more players... we need more steam!
- Replies: 56
- Views: 28329
Another thought: What if we maintained OpenSpades as the dev version of the game... but fork it with a BnS branded (vote on the branding/logo) and start distributing that. The fork would obviously need to be kept up to date with commits to openspades. The re-branding of openspades would simply be to...
- Sat Aug 22, 2015 3:23 am
- Forum: Ace of Spades 0.x Discussion
- Topic: We need more players... we need more steam!
- Replies: 56
- Views: 28329
So I've been mostly absent from the community for the last couple of years, but I just jumped back in the game and the old nastalgia kicked in. However, I'm heartbroken that there is only 1 server that is reliably full/active 24/7 (aloha babel). We need fresh blood. We need an audience... we need di...
- Fri Oct 03, 2014 12:20 am
- Forum: OpenSpades Discussion
- Topic: Linux Compile issues
- Replies: 5
- Views: 4459
I thought you'd say that :D
- Tue Sep 30, 2014 9:00 am
- Forum: OpenSpades Discussion
- Topic: Linux Compile issues
- Replies: 5
- Views: 4459
Can I be lazy and post a compile issue too? :D error: /usr/local/games//libopenal.so: cannot open shared object file: No such file or directory audio symptoms: game produces previous error when I launch the game from the setup screen. If i disable audio, the game works, though silently (imagine that).
- Wed Apr 23, 2014 6:45 am
- Forum: Features & Enhancements
- Topic: Missing Winter Already? snow.py
- Replies: 12
- Views: 19462
That's a cold pun.
Anyway, I forgot to post a link to check it out.
[url=aos://3920054348:32887:0.75]TestDrive - Snow Assault[/url]
Anyway, I forgot to post a link to check it out.
[url=aos://3920054348:32887:0.75]TestDrive - Snow Assault[/url]
- Tue Apr 22, 2014 4:58 am
- Forum: Features & Enhancements
- Topic: Missing Winter Already? snow.py
- Replies: 12
- Views: 19462
This is the same map with a single block snow application.
- Tue Apr 22, 2014 4:51 am
- Forum: Features & Enhancements
- Topic: Missing Winter Already? snow.py
- Replies: 12
- Views: 19462
Name the map?
More to come.
More to come.
- Tue Apr 22, 2014 12:20 am
- Forum: Features & Enhancements
- Topic: Missing Winter Already? snow.py
- Replies: 12
- Views: 19462
Meh, I'll get some
- Mon Apr 21, 2014 10:57 pm
- Forum: Features & Enhancements
- Topic: Missing Winter Already? snow.py
- Replies: 12
- Views: 19462
[url=aos://3920054348:32887:0.75]TestDrive - Snow Assault[/url] Author Nick Christensen AKA a_girl This script applies a layer of snow to the map on each map change. Unlike a previous version written by someone else, it actually adds a layer instead of repainting the top one. As you walk, the snow b...
- Sat Apr 19, 2014 5:33 am
- Forum: Completed Releases
- Topic: [script] handicap
- Replies: 5
- Views: 6683
Okay, this hook behaves differently than what I was thinking... I did some testing before spouting crap out of my butt this time. connecton.on_hit(...) will return None ONLY if no other script is trying to override the value. It will return False if another script wanted the shot to be thrown away. ...
- Thu Apr 17, 2014 11:50 pm
- Forum: Servers
- Topic: If I fill my server plugins lag occurs?
- Replies: 1
- Views: 1801
That could be a few different things.
1. Server is at capacity. If you are out of RAM or your bandwidth is too low, you'll start to see some major lag.
2. Scripts can get pretty cumbersome if they are written poorly, or if they are trying to do too much at once.
3. Both 1 and 2
1. Server is at capacity. If you are out of RAM or your bandwidth is too low, you'll start to see some major lag.
2. Scripts can get pretty cumbersome if they are written poorly, or if they are trying to do too much at once.
3. Both 1 and 2
- Thu Apr 17, 2014 7:27 am
- Forum: Servers
- Topic: THE VOTEKICK PROBLEM
- Replies: 20
- Views: 10296
aloha is set at 50%, by the way. Just had another obvious hacker on aloha babel. i counted 7 votekick rounds initiated by myself, sarge and other randoms. Never did the votes get below 8 required (at least not to my knowledge). I eventually quit, but the hacker was still raping your server. Evidenc...