Search found 194 matches

Search found 194 matches Page 1 of 13
by 10se1ucgo
Sun Sep 10, 2017 6:07 pm
Forum: Ace of Spades 0.x Discussion
Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
Replies: 69
Views: 30588

owo wats dis

i havent really worked on this in a year so if anyone wants to continue and needs some pointers hmu
by 10se1ucgo
Fri Aug 26, 2016 8:19 pm
Forum: Ace of Spades 0.x Discussion
Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
Replies: 69
Views: 30588

J.D.(VADER) wrote:
Choppers and deployable MGs when?

https://www.youtube.com/watch?v=QINwCaJgX4o
https://www.youtube.com/watch?v=KlQGn-7Ll-Q
Later build. I'll have to work out the packets at some point.
by 10se1ucgo
Tue Aug 23, 2016 11:26 am
Forum: Ace of Spades 0.x Discussion
Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
Replies: 69
Views: 30588

longbyte1 wrote:
no, MinGW likes to mix libraries from different sources like TDM-GCC-32, TDM-GCC-64 and even sometimes VS, and then on top of that the different version of Windows SDK installed, and on top of that confusion over whether to use Windows SDK x86 or x64 libraries.
never been a problem for me.
by 10se1ucgo
Fri Aug 19, 2016 6:25 am
Forum: Ace of Spades 0.x Discussion
Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
Replies: 69
Views: 30588

Compiling sucks on Windows because I'm pretty sure pyspades uses C++11 in some places and MSVC 2008 (Because Python 2) doesn't support C++11. I may be completely wrong though. MinGW works, however.
by 10se1ucgo
Wed Aug 03, 2016 11:07 pm
Forum: Completed Releases
Topic: [GAMEMODE] Defusal
Replies: 29
Views: 29957

Everytime I try to start my server this shit comes up. C:\Users\Barker Interest\Desktop\pysnip-feature_server-8a845b0a4322-075 (2)\dist>run.exe ('from' command disabled - missing data/GeoLiteCity.dat) Traceback (most recent call last): File "run.py", line 1024, in <module> File "run.py", line 566, ...
by 10se1ucgo
Wed Aug 03, 2016 11:04 pm
Forum: Ace of Spades 0.x Discussion
Topic: RE: "Ideas For Saving A Dying, But Loved, Game"
Replies: 60
Views: 37805

Eimis wrote:
1.0 u mean the jagex version?
The builds mat^2 was working on before Jagex took over.

These videos should give you a sense of what state they were in:
by 10se1ucgo
Wed Aug 03, 2016 1:33 am
Forum: Ace of Spades 0.x Discussion
Topic: RE: "Ideas For Saving A Dying, But Loved, Game"
Replies: 60
Views: 37805

longbyte1 wrote:
10se1ucgo wrote:
http://i.imgur.com/fBB9Uzx.png
Link is broken.
Sorry.

Image
by 10se1ucgo
Tue Aug 02, 2016 8:01 pm
Forum: Ace of Spades 0.x Discussion
Topic: RE: "Ideas For Saving A Dying, But Loved, Game"
Replies: 60
Views: 37805

I honestly have no idea why people are still discussing this. Ben sold this game to jagex, thats when everything went to shit. After that we had no one who was working on AoS or keeping it up to date. Eventually everyone got bored and left. The only way to raise the numbers would be for someone to ...
by 10se1ucgo
Mon Aug 01, 2016 11:27 pm
Forum: Ace of Spades 0.x Discussion
Topic: RE: "Ideas For Saving A Dying, But Loved, Game"
Replies: 60
Views: 37805

We need to focus on a new game, such as making OpenSpades into something completely different from AceOfSpades. How about making OpenSpades back into AceOfSpades and then expanding it? Because OS has way too much eyecandy and is definitely missing the old feel of AoS. But this whole point is a bit ...
by 10se1ucgo
Fri Jul 29, 2016 5:24 am
Forum: Ace of Spades 0.x Discussion
Topic: Why doesn't anyone use .76?
Replies: 9
Views: 8175

1.0a1 is better anyways
by 10se1ucgo
Sun Jul 24, 2016 9:40 pm
Forum: Ace of Spades 0.x Discussion
Topic: Updating the Pyspades protocol to the 1.0 alpha1 protocol.
Replies: 69
Views: 30588

MrFritz wrote:
wow. cool. awesome.

*goes no where and rips*
ok
Search found 194 matches Page 1 of 13
Go to advanced search