Thanks BR_ !
You're awesome ^^
Search found 12 matches
Search found 12 matches
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- Wed May 08, 2013 6:15 pm
- Forum: Iceball
- Topic: Iceball Project
- Replies: 1409
- Views: 561287
- Fri Apr 19, 2013 5:19 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
learn_more wrote:yes platform specific, no not huge overhead, since you would substitute the game rendering with your custom rendering, thus skipping the game rendering...You are damn right.
However, I imagine it would be a hudge amount of work for eventually not being to alter easily the core game and gameplay.
- Fri Apr 19, 2013 3:34 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
Awesome! , could it be made into a Client for 0.75? If you are talking about the OpenGL map viewer, it's theorically feasible. However, an aos type of game isn't just a graphics engine. There is also collisions management, raycasting and maybe one of the hardest part...networking ! All these thing...
- Thu Apr 18, 2013 7:27 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
HoboHob wrote:Anti-Aliasing will destroy my computer :/No problem it can be toggled off in clsave/config.json (set antialiasinglevel to 0).
Without anti-aliasing, the edges will look like the screenshots of iceball I posted earlier.
- Thu Apr 18, 2013 3:07 pm
- Forum: Iceball
- Topic: Iceball Project
- Replies: 1409
- Views: 561287
- Thu Apr 18, 2013 3:01 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
- Thu Apr 18, 2013 1:19 am
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
- Sun Apr 14, 2013 7:22 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
I have uploaded a precompiled demo for GNU/Linux (32 and 64 bits) and windows. The tool is a command line program with the following switches : ___| | ___| | | | | __ \ _ \ | | | | | | | __/ | | | \____| \__,_| _.__/ \___| \____| _____| v0.4a Usage : ./cubegl [OPTIONS] <mapfile> options : -f : enabl...
- Wed Feb 20, 2013 1:28 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
@Yourself Exactly, each vextex gets an average value. Simple but very effective ^^ @Buffet_of_Lies I love them too ;) It gives a nice touch to AoS maps. @HoboHob Thanks mate. I think AOS 1.0 implements the same principles but they have also added a texture to blocks and a pixelated texture on the sk...
- Wed Feb 20, 2013 1:00 pm
- Forum: The Lounge
- Topic: what game is this ?
- Replies: 7
- Views: 4660
Looks like X-Shot, an Indonesian game.
- Sun Feb 17, 2013 10:38 pm
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
Thanks everyone for your comments. @Yourself The algorithm used is directly the one used by Minecraft. There is no ray casting or anything, it is only a cheap method to propagate light (maximum at 15 blocks). That's why caves entrances are lighten just a little and the end of the caves are pitch bla...
- Sun Feb 17, 2013 4:33 am
- Forum: Add-ons & Tools
- Topic: OpenGL map viewer : an experiment [DEMO AVAILABLE]
- Replies: 43
- Views: 36193
Hello, ! Downloadable demo available at the end of the post ! I am working on a simple OpenGL viewer for Ace Of Spades .vxl maps (in C language). I made it to learn OpenGL and to see if Minecraft lighting would suit AoS. Comparison shots between Ace of Spades and the OpenGL viewer : http://i.imgur.c...
Search found 12 matches
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