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by Dr.Morphman
Sat Oct 04, 2014 8:33 pm
Forum: Forum Games
Topic: Jacktawou Shoujo of might and magic 3: world at war
Replies: 760
Views: 53800

ask the rabbit (?) to take you to her (?) master, some princess has to reign over the moon after all
by Dr.Morphman
Thu Jul 31, 2014 6:48 pm
Forum: Work In Progress
Topic: some random scripts (which work half-assedly)
Replies: 4
Views: 3380

how do i quit the prison, or , at least, move it? the place in which appears on my map is very annoying open the script with an editor, and look for these lines prison_x = 260 prison_y = 260 prison_z = 11 change the coords however you like (just keep in mind that a z-value of 63 is the ground)
by Dr.Morphman
Mon Jul 28, 2014 11:15 pm
Forum: Ideas / Requests
Topic: [Request] Script for overlaying two maps
Replies: 3
Views: 1117

# heavily based on thepolms mapmerger script def apply_script(protocol,connection,config): class Combinerprotocol(protocol): prev_map = None def on_map_change(self,map): print 'wait a sec' if self.prev_map != None: for x in range(512): for y in range(512): for z in range(63): if self.prev_map.get_s...
by Dr.Morphman
Mon Jul 21, 2014 8:38 pm
Forum: Official Leagues
Topic: BnS CTF League Season 5 - Sign up now!
Replies: 497
Views: 51720

yeah since people started crashing the servers on purpose i guess we are forced to take a simple, yet inconvenient measure: ban the use of Openspades for the league servers as far as i know there is a script that can detect which client you use, so it shouldnt be hard adjusting it so you get kicked ...
by Dr.Morphman
Sun Jul 20, 2014 1:59 pm
Forum: Community Events
Topic: 2vs2 tournament (now)
Replies: 73
Views: 15495

i hope it's not too late yet:

Team: For Zeka With Lub <3
Hackers Players: Cuulli and Morphman


so how will the matches be scheduled?
and why the heck did you choose .76?
by Dr.Morphman
Sat Jul 12, 2014 12:54 pm
Forum: Maps
Topic: [maps] merged maps
Replies: 4
Views: 1394

i was surprised that nobody here used the chance to try out http://buildandshoot.com/viewtopic.php?f=19&t=5048 dont waste his efforts, blablabla insert boring text here, fuck hallway blablabla here pics: http://i.imgur.com/eydsspk.jpg an abstract version of rocketisland http://i.imgur.com/33avvjY.jp...
by Dr.Morphman
Sun May 25, 2014 7:07 pm
Forum: Completed Releases
Topic: TrueClip
Replies: 10
Views: 3310

hah nice, i never expected someone to actualy read that one topic from before entirely
yet alone even write a script
thanks, it doesnt make my post feel so pointless now

too bad scripts like these never get implemented in public servers
by Dr.Morphman
Thu May 22, 2014 12:37 am
Forum: Work In Progress
Topic: some random scripts (which work half-assedly)
Replies: 4
Views: 3380

this will be quite messy and long now since the homo servers have been taken down i decided to release some of the scripts we used over there as well as experiments of mine which i believe to be funny/useful/interesting up to a certain degree, however most of them work with several issues which kept...
by Dr.Morphman
Sun May 11, 2014 11:50 am
Forum: Ace of Spades 0.x Discussion
Topic: Season 5 suggestion and discussion thread
Replies: 101
Views: 9098

hmm regarding the team sizes: why dont we let the teams decide whether they want to play 3v3, 4v4, 5v5 or 6v6? we dont need to change the entire system, if two teams agree to fight with only 4 players then why the hell should we stop them from having fun? we have to be a bit more flexible here in or...
by Dr.Morphman
Fri May 09, 2014 11:14 pm
Forum: Ace of Spades 0.x Discussion
Topic: Season 5 suggestion and discussion thread
Replies: 101
Views: 9098

well since my eyesight is rather bad, i must admit that it is slightly more troublesome to spot greens on especialy long distances if you ask me the contrast between blue and pink offers a good visibility for both of the teams (and the suggested combi grey/orange is a tad too bright imo) but to be h...
by Dr.Morphman
Wed May 07, 2014 2:49 pm
Forum: Work In Progress
Topic: [GAME MODE] Bury the Base
Replies: 3
Views: 1594

sounds like a mode which favours people loving to go fully offensive and players who like staying in the back/defending alike i like the idea in generall so it would be interesting to see it on a populated serv some suggestions from my side: - work with map_extensions , this will make it easier to u...
by Dr.Morphman
Fri Apr 25, 2014 1:14 am
Forum: Clans
Topic: - [HOMO] Homo-Sapiens -
Replies: 292
Views: 41037

Should we change the clantag from [HOMO] to {HOMO} ? I think this would be good since many clans use "[ ]". I also think "{ }" looks better. ''oh gurl dontcha think the green shoes suit you better than the blue ones?'' jesus christ pick whatever you want it aint making realy that much of a differen...
by Dr.Morphman
Tue Apr 22, 2014 11:39 am
Forum: Clans
Topic: - [HOMO] Homo-Sapiens -
Replies: 292
Views: 41037

oh my...
i was crying myself to sleep everynight thinking about you
now youre finaly here omg <3
by Dr.Morphman
Tue Apr 22, 2014 12:06 am
Forum: Completed Releases
Topic: [script] HPhax
Replies: 3
Views: 1947

it works fine with values above 255, if you set it to 1000 for example it would take 10 headshots to kill you however your client can display only numbers from 0 to 255 and therefore will display wrong digits (e.g you may have 666HP, but your client will display that you have got only 154, you will ...
by Dr.Morphman
Mon Apr 21, 2014 11:01 pm
Forum: Completed Releases
Topic: [script] HPhax
Replies: 3
Views: 1947

no idea whether this requires a long explanation, well whatever: so with this script you can either limit or maximize everybodys health points e.g making everyone spawn with only 70HP you may even increase it as well up to 255HP obviously tents will restore your health only up to the value you set i...
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