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by Moghard
Wed Mar 19, 2014 4:16 pm
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

This game is dead, here's a link to the game Mat is developing now: http://mp2.dk/tc/
by Moghard
Fri May 17, 2013 11:03 am
Forum: Other Games
Topic: Good games that work on a crappy pc! (*NEW*)
Replies: 53
Views: 24053

Papers, please is not yet finished, I played it, it's a pretty good indie game.
by Moghard
Tue May 14, 2013 11:12 am
Forum: Ace of Spades 0.x Discussion
Topic: Can you play in any server if you use mods?
Replies: 4
Views: 2637

Mods are client side modifications of the game files, and you can play on any server using them.
Only you can see the mods you created.
by Moghard
Mon Apr 08, 2013 2:11 pm
Forum: The Lounge
Topic: Please Delete
Replies: 30
Views: 10307

Your computer specs are barely better than mine, and I can't play 2005 games good. LOL
(1.3 GHz and 1G RAM)
by Moghard
Fri Apr 05, 2013 11:52 am
Forum: Other Games
Topic: minecraft pc gamer demo help.
Replies: 14
Views: 10545

Mineshafter? Try it, you can play multiplayer too.
by Moghard
Tue Mar 26, 2013 2:34 pm
Forum: The Lounge
Topic: The Jagex tank
Replies: 28
Views: 10435

It's real, I remember I saw a video where they were riding it.
by Moghard
Tue Mar 26, 2013 12:22 pm
Forum: Other Games
Topic: Can Your Pet?
Replies: 21
Views: 7885

It's scary when you give your pet a bicycle.
by Moghard
Sun Mar 24, 2013 10:47 am
Forum: Other Games
Topic: Freelancer: Discovery
Replies: 2
Views: 2336

I've played Starlancer, Freelancer and the Discovery modification.
I'm hoping I will have a chance to play Star Citizen.
by Moghard
Thu Mar 21, 2013 1:43 pm
Forum: Other Games
Topic: The "New Ace Of Spades"
Replies: 114
Views: 78442

Trio wrote:
This is hard?? Ofcourse I do not use Textures where(much code). Seriously you are not programmers so you do not understand anything.
I'm a programmer that uses GML, what's so hard to understand?
Also, using ASCII art in a shooter sucks.
by Moghard
Thu Mar 14, 2013 5:55 pm
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

Awesome news, can't wait too see how it works on my rig!

Also, I made a simple remake of the Title Logo:
Image
I know that probably you won't use it, but I'm happy if people will like it.
by Moghard
Wed Mar 13, 2013 9:18 pm
Forum: Other Games
Topic: Complete Voxel FPS List
Replies: 17
Views: 17080

Well, most of the games doesn't use voxels but SQUARES.
by Moghard
Tue Mar 12, 2013 2:31 pm
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

I found bugs: -After leaving the big editor screen, the game window does not scale down back. -Standing near an object (intel or the base), makes you being sucked in its direction. -You can't die after you fall off the map. -Blocks do not always match their Y location, making it sometimes impossible...
by Moghard
Mon Mar 11, 2013 6:48 am
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

That's exactly the same problem I have.
by Moghard
Sun Mar 10, 2013 7:09 pm
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

I love the new effects, models look very nice. But I won't be able to use it I think.
by Moghard
Thu Mar 07, 2013 4:01 pm
Forum: Noteworthy Picks
Topic: Subversive Takedown (top-down voxel shooter)
Replies: 189
Views: 114056

The editor is a bit easier to use, but the window scales so much when i enter the editing mode. I can't see all Size/Offset buttons because my screen is too small, can You fix it please? Green_tongue I think that players should have separate weapon models. If You'll fix the window size, I can make s...
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