Search found 26 matches

Search found 26 matches Page 1 of 2
by pandaro
Mon Mar 02, 2015 10:54 pm
Forum: Servers
Topic: Announcing our free, quick & easy custom server creator
Replies: 115
Views: 84398

little problem TXT file is invalid or might contain scripted features. Only variables are allowed. there is a valid txt file example please? I assume python code in your TXT file being the reason for this. Unfortunately, it can not be allowed for security reasons. Otherwise, please post or pm me yo...
by pandaro
Mon Mar 02, 2015 9:26 pm
Forum: Completed Releases
Topic: [script]cannons[0.2] bugfixing
Replies: 1
Views: 2550

-change from jump to crouch to enable artillery, but always jump to disable. Prevent from error
-add some custom parametre
-other bugfixing
by pandaro
Sun Mar 01, 2015 9:35 pm
Forum: Completed Releases
Topic: [script]cannons[0.2] bugfixing
Replies: 1
Views: 2550

As the title says, this script introduces artillery emplacement (also called cannons). An artillery position is represented by a control point. To use the artillery is sufficient to capture a control point, then approached to it and CROUCH; to shoot enough to hit with a spade in the desired directio...
by pandaro
Mon Feb 16, 2015 12:54 pm
Forum: Help!
Topic: coding help
Replies: 0
Views: 765

So a little help needed, problem 1 there is a way to prevent a player to move? for example if life points <10 then the player can not move problem 2 is there any way to change the speed of a player? example: if life player <50 then speed player == half the normal speed of the player problem 3 there ...
by pandaro
Mon Feb 09, 2015 8:37 pm
Forum: Servers
Topic: Announcing our free, quick & easy custom server creator
Replies: 115
Views: 84398

little problem
TXT file is invalid or might contain scripted features. Only variables are allowed.
there is a valid txt file example please?
by pandaro
Sun Feb 08, 2015 5:54 pm
Forum: OpenSpades Discussion
Topic: Help installing on Linux Mint
Replies: 7
Views: 1652

I had the same problem in the past, so I solved:
sudo apt-get install libsdl2-2.0-0 libsdl2-dev libsdl2-gfx-dev libsdl2-image-dev
by pandaro
Sat Feb 07, 2015 11:21 pm
Forum: Iceball
Topic: ICEBALL IS BACK | Event | The White Event
Replies: 18
Views: 4836

runs on linux?
by pandaro
Sat Feb 07, 2015 9:20 pm
Forum: Maps
Topic: [Map]Longbridge[v1.0]
Replies: 6
Views: 1674

and i have fix the spawnpoint in the txt file
see firs post
by pandaro
Sat Feb 07, 2015 9:12 pm
Forum: Help Discussions
Topic: import kv6 in a map using linux
Replies: 0
Views: 873

Hi all, i make a map in the past week, my first map.
i work with linux with this software now:

gimp
pyspades map editor
voxelshop

so i'm unable to import model make with voxelshop in a .vlx map created with pyspades map editor.
there is a way?
tutorial?
by pandaro
Sat Feb 07, 2015 9:06 pm
Forum: Maps
Topic: [Map]Longbridge[v1.0]
Replies: 6
Views: 1674

With what programs did you build the map ? Also check that topic http://www.buildandshoot.com/viewtopic.php?f=13&t=3619&p=43252 for the Isorender, it can be useful if you have any other projects ! thanks for asking first GIMP second PYSPADES MAP EDITOR third BUILD IN A LOCAL SERVER with infinite bl...
by pandaro
Sun Feb 01, 2015 2:08 pm
Forum: OpenSpades Discussion
Topic: Help installing on Linux Mint
Replies: 7
Views: 1652

can you post the output error of your terminal?
by pandaro
Fri Jan 30, 2015 11:03 pm
Forum: Maps
Topic: [Map]Longbridge[v1.0]
Replies: 6
Views: 1674

thanks a lot for the feedback. Nice map, like the coloring Blue_Happy1 Few suggestions: - Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_...
by pandaro
Thu Jan 29, 2015 11:25 pm
Forum: Maps
Topic: [Map]Longbridge[v1.0]
Replies: 6
Views: 1674

Hi all, my last project, a big map here download: https://www.dropbox.com/s/v7abwpci2pfz0oa/longbridge-1.1zip?dl=1 EDIT 1.1 version(fix z spawn point) and a little image(the best i can do: http://i.imgur.com/KLreth3.png sometimes i put online a server, for testing: "longbridge ctf test" All wellcome
by pandaro
Wed Jan 21, 2015 7:00 pm
Forum: OpenSpades Discussion
Topic: improvements to the minimap
Replies: 7
Views: 1781

so, putting one into Gfx/Map/a2.png doesn't help? What path did you set for OpenSpades to load the 3 player icons then? Abstract: I use Linux The situation right now is that ALL work if I put the three icons in the folder: ~ /.local/share/openspades/Resources/Gfx/Map/ At compile time openspades sha...
by pandaro
Tue Jan 20, 2015 11:25 pm
Forum: OpenSpades Discussion
Topic: improvements to the minimap
Replies: 7
Views: 1781

Today I am very happy with what I could do. Place the file here /source/Client/MapView.cpp Whoever wants, can copy it and put it in the right place, then reinstall openspades and try the first result I got, that is: a color for each player Blue_Surprised2 /* Copyright (c) 2013 yvt This file is part ...
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