Build and Shoot News #1

Our latest need-to-know information.
19 posts Page 1 of 2 First unread post
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


Hi guys and gals,

I figured it was time to write a newsletter of sorts for the site. I am going to shoot for releasing a newsletter every two weeks. If anyone would like to help with writing and maintaining it let me know.

New Moderators
Let me introduce you guys to Buffet_of_Lies, Influx, Ki11aWi11, and SIMOX. All of the are veteran mappers and modders and will be helping moderate that section of the site.

Badges
In the very near future we will giving out variety of badges to highlight users who have made outstanding contributions to the community as a whole.

More information can be found here http://buildandshoot.com/viewtopic.php?f=5&t=1921

Pyspades Scripts

There has been a lot of headway made in writing scripts based on territory control. We used to only have TOW but with the help of BR we will have a lot of new and exciting gamemodes coming out soon. If you have any ideas for gamemodes involving multiple check points check out this thread http://buildandshoot.com/viewtopic.php?f=5&t=1599

Also there is a new gamemode that I wrote called push. Teams spawn with their intel and must bridge from island to island to their command post all the while dealing with an ever present enemy. Craftdinur made an excellent video explaining it in further detail.
V^3, tank, and Dany0 have made custom maps for push. All are in rotation at

play it now using the link below!

[aos]aos://2686459584:32887[/aos]

V^3 has uploaded his maps and are available at:
http://buildandshoot.com/viewtopic.php?f=8&t=757 Swamp Lands
http://buildandshoot.com/viewtopic.php?f=8&t=758 Lost Islands
http://buildandshoot.com/viewtopic.php?f=8&t=760 Ice Break

Launcher
Stack is working on a multi version launcher that will allow anyone to have multiple versions of AoS installed it will automagically launch the current version when you click to join a game. This also means we will have a multi version master server and a multi version server list.
Influx
Mapper
Mapper
Posts: 163
Joined: Sat Dec 15, 2012 5:11 pm


Congratulations to Buffet_of_Lies, Ki11aWi11 and SIMOX, 3 great members of the community who have provided a lot of content. And thanks to dan and the other admins for offering us the chance to become part of the team.
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


I am not sure about that SIMOX dude, he seems rather suspicious :)
SICKfudge
Deuced Up
Posts: 49
Joined: Sat Nov 10, 2012 4:06 pm


Multi Version Launcher? Blue_Surprised2

All of my YES.
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


If you need help with writing the newsletter then I would love to help!
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


Additional news: .75 is getting closer and closer to 1.0 in players online.
http://aoswiki.rakiru.com/webpages/playercount.html
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


As soon as the first DLC comes out I bet $100 that 1.0 will have less players and BnS will have more.
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


As TBS said, we are already getting closer to them!
StackOverflow
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 216
Joined: Sat Sep 22, 2012 8:13 am


It's a bit hard to compare 0.x and 1.0 in regards to player counts. You have to take into consideration that they have spend tens, if not hundreds of thousands of dollars on advertising efforts for 1.0. We haven't paid a cent, nor have we advertised, yet. It's all organic traffic and yet we are commonly on par with their player counts.
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


StackOverflow wrote:
It's a bit hard to compare 0.x and 1.0 in regards to player counts. You have to take into consideration that they have spend tens, if not hundreds of thousands of dollars on advertising efforts for 1.0. We haven't paid a cent, nor have we advertised, yet. It's all organic traffic and yet we are commonly on par with their player counts.

That's exactly why it is so impressive!
And I really hope someone codes a percentage line in between the two graphs, so we can see more easily how much we're progressing.
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


Danhezee, just pm me with the details of what you want in the newsletter next time you want to put it up!
matthew0901
Deuced Up
Posts: 105
Joined: Wed Nov 21, 2012 12:23 pm


I would love to help out :D
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


If we are going to do it we might as well do it right and create a news group with a hidden forum and badges. It shouldn't be a hard job. We need to track what is happening in the world of Build and Shoot and write up a summary every 2 weeks. Maybe we can get some newsletter graphics to spice things up a bit.
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


Yes i would love that! Definately sign me up!!!!!!!!!!!!!!!!!!!! Green_BigSmile
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


WTF is that?^^^

EDIT:Don't worry Buffet_of_Lies deleted it. Green_BigSmile
Last edited by Handles on Thu Mar 07, 2013 2:15 am, edited 1 time in total.
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